Unity3D 사용자 정의 스크립트 템플릿

8122 단어 Unity3D
아무 말도 안 하고 코드로 바로 올라가요.
/*******************************************************************
 *    : ScriptTemplateEditor.cs
 *     : 9/9/2015
 *     : lzh
 *     : CompanyName
 *    : ProjectName
 *     :        
 *                ,          Editor     。
 *******************************************************************/
using UnityEngine;
using UnityEditor;
using System.Text;

public class ScriptTemplateEditor : UnityEditor.AssetModificationProcessor
{
    static string AuthorName = "lzh";           //     
    static string CompanyName = "CompanyName";  //     
    static string ProjectName = "ProjectName";  //     

    public static void OnWillCreateAsset(string path)
    {
        path = path.Replace(".meta", "");
        path = path.Replace("Assets", "");
        path = Application.dataPath+path;

        int index = path.LastIndexOf("/");
        string fileName = path.Substring(index+1);

        string file = System.IO.File.ReadAllText(path);

        if(!file.StartsWith("//[lzh]"))
        {
            //  【unity      】\Unity\Editor\Data\Resources\ScriptTemplates
            //               ,   ://[lzh],    
            return;
        }
        file = file.Replace("//[lzh]", "");

        System.Text.StringBuilder sb = new System.Text.StringBuilder();
        sb.AppendLine("/***************************************************");
        sb.AppendLine(" *    : " + fileName);
        sb.AppendLine(" *     : ");
        sb.AppendLine(" *     : " + System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));
        sb.AppendLine(" *     : " + AuthorName);
        sb.AppendLine(" *     : " + CompanyName);
        sb.AppendLine(" *    : " + ProjectName);
        sb.AppendLine(" ***************************************************/");
        sb.AppendLine(file);
        Encoding utf8withoutBom = new UTF8Encoding(false);
        System.IO.File.WriteAllText(path, sb.ToString(), utf8withoutBom );
        AssetDatabase.Refresh();
    }
    //public static void OnWillCreateAsset2(string path)
    //{
    //    path = path.Replace(".meta", "");
    //    int index = path.LastIndexOf(".");
    //    string file = path.Substring(index);
    //    if (file != ".cs" && file != ".js" && file != ".boo") return;
    //    string fileExtension = file;

    //    index = Application.dataPath.LastIndexOf("Assets");
    //    path = Application.dataPath.Substring(0, index) + path;
    //    file = System.IO.File.ReadAllText(path);

    //    file = file.Replace("#CreateDate#", System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));
    //    file = file.Replace("#ProjectName#", PlayerSettings.productName);
    //    file = file.Replace("#CompanyName#", PlayerSettings.companyName);
    //    file = file.Replace("#FileExtension#", fileExtension);
    //    file = file.Replace("#AuthorName#", "li.zhihai");

    //    System.IO.File.WriteAllText(path, file);
    //    AssetDatabase.Refresh();
    //}   
}

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