Unity의 데이터베이스 구축 및 읽기/쓰기 상세 정보
8951 단어 Unity3D데이터베이스Unity 개발 학습의 길
TestDB 클래스 테스트, 데이터베이스 만들기, 데이터 테이블 만들기, 데이터 삽입, 데이터 업데이트, 데이터 삭제, 데이터 조회
using UnityEngine;
using System.Collections;
using Mono.Data.Sqlite;
using System.IO;
public class TestDB : MonoBehaviour {
DbAccess db; //
string appDBPath; //
string name;
int age;
float exp;
//
void CreateDataBase()
{
#if UNITY_EDITOR
appDBPath = Application.dataPath + "/Test.db";
#elif UNITY_STANDALONE_WIN
appDBPath = Application.dataPath + "/Test.db";
#elif UNITY_ANDROID
appDBPath = Application.persistentDataPath + "/Test.db";
//
if(!File.Exists(appDBPath))=
{
//
StartCoroutine(CopyDataBase());
}
#elif UNITY_IPHONE
appDBPath = Application.persistentDataPath + "/Test.db";
//
if(!File.Exists(appDBPath))
{
//
StartCoroutine(CopyDataBase());
}
#endif
//"URI=file:"
db = new DbAccess ("URI=file:" + appDBPath);
}
//
IEnumerator CopyDataBase()
{
// www unity
//Application.streamingAssetsPath
#if UNITY_IPHONE
WWW loadDB = new WWW(Application.dataPath
+ "/Raw" + "/Test.db");
#elif UNITY_ANDROID
WWW loadDB = new WWW("jar:file://" +
Application.dataPath + "!/assets" + "/Test.db");
#elif UNITY_EDITOR||UNITY_STANDALONE_WIN
WWW loadDB = new WWW(
Application.dataPath + "/Test.db");
#endif
yield return loadDB;
//
File.WriteAllBytes (appDBPath, loadDB.bytes);
}
void OnGUI()
{
if (GUILayout.Button (" "))
CreateDataBase ();
if (GUILayout.Button (" "))
CreateTable ();
if (GUILayout.Button (" "))
InsertData ();
if (GUILayout.Button (" "))
UpdateData ();
if (GUILayout.Button (" "))
DeleteData ();
if (GUILayout.Button (" "))
FindData ();
GUILayout.Label ("name:" + name);
GUILayout.Label ("age:" + age);
GUILayout.Label ("exp:" + exp);
GUILayout.Label ("path:" + appDBPath);
}
//
void CreateTable()
{
//
CreateDataBase ();
//
db.CreateTable ("role",
new string[]{"id","name",
"age","lv","exp"},
new string[]{"int","text",
"int","int","float"});
//
db.CloseSqlConnection ();
}
//
void InsertData()
{
CreateDataBase ();
//
db.InsertInto ("role", new string[]
{"1","' '","18","1","1.2"});
db.CloseSqlConnection ();
}
//
void UpdateData()
{
CreateDataBase ();
db.UpdateInto ("role",new string[]{"lv","exp"},
new string[]{"10","100"},"id","1");
db.CloseSqlConnection ();
}
//
void DeleteData()
{
CreateDataBase ();
db.Delete ("role",new string[]{"id","id"},
new string[]{"1","2"});
db.CloseSqlConnection ();
}
//
void FindData()
{
CreateDataBase ();
SqliteDataReader sqReader =
db.SelectWhere ("role",
new string[]{"name","age","exp"},
new string[]{"id"},new string[]{"="},
new string[]{"3"});
while(sqReader.Read())
{
name = sqReader.GetString
(sqReader.GetOrdinal("name"));
age = sqReader.GetInt32
(sqReader.GetOrdinal("age"));
exp = sqReader.GetFloat
(sqReader.GetOrdinal("exp"));
}
Debug.Log ("name:" + name);
db.CloseSqlConnection ();
}
}
DbAccess, 데이터베이스 링크
using UnityEngine;
using System;
using System.Collections;
using Mono.Data.Sqlite;
public class DbAccess
{
private SqliteConnection dbConnection;
private SqliteCommand dbCommand;
private SqliteDataReader reader;
public DbAccess (string connectionString)
{
OpenDB (connectionString);
}
public DbAccess ()
{
}
public void OpenDB (string connectionString)
{
try
{
dbConnection = new SqliteConnection (connectionString);
dbConnection.Open ();
Debug.Log ("Connected to db, !");
}
catch(Exception e)
{
string temp1 = e.ToString();
Debug.Log(temp1);
}
}
public void CloseSqlConnection ()
{
if (dbCommand != null) {
dbCommand.Dispose ();
}
dbCommand = null;
if (reader != null) {
reader.Dispose ();
}
reader = null;
if (dbConnection != null) {
dbConnection.Close ();
}
dbConnection = null;
Debug.Log ("Disconnected from db. !");
}
public SqliteDataReader ExecuteQuery (string sqlQuery)
{
dbCommand = dbConnection.CreateCommand ();
dbCommand.CommandText = sqlQuery;
reader = dbCommand.ExecuteReader ();
return reader;
}
public SqliteDataReader ReadFullTable (string tableName)
{
string query = "SELECT * FROM " + tableName;
return ExecuteQuery (query);
}
///
/// param tableName= values=
///
public SqliteDataReader InsertInto (string tableName, string[] values)
{
string query = "INSERT INTO " + tableName + " VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i) {
query += ", " + values[i];
}
query += ")";
return ExecuteQuery (query);
}
///
/// param tableName= cols= colsvalues= selectkey= ( ) selectvalue=
///
public SqliteDataReader UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue)
{
string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i) {
query += ", " +cols[i]+" ="+ colsvalues[i];
}
query += " WHERE "+selectkey+" = "+selectvalue+" ";
return ExecuteQuery (query);
}
///
/// param tableName= cols= colsvalues=
///
public SqliteDataReader Delete(string tableName,string []cols,string []colsvalues)
{
string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i) {
query += " or " +cols[i]+" = "+ colsvalues[i];
}
return ExecuteQuery (query);
}
public SqliteDataReader InsertIntoSpecific (string tableName, string[] cols, string[] values)
{
if (cols.Length != values.Length) {
throw new SqliteException ("columns.Length != values.Length");
}
string query = "INSERT INTO " + tableName + "(" + cols[0];
for (int i = 1; i < cols.Length; ++i) {
query += ", " + cols[i];
}
query += ") VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i) {
query += ", " + values[i];
}
query += ")";
return ExecuteQuery (query);
}
public SqliteDataReader DeleteContents (string tableName)
{
string query = "DELETE FROM " + tableName;
return ExecuteQuery (query);
}
///
/// param name= col= colType=
///
public SqliteDataReader CreateTable (string name, string[] col, string[] colType)
{
if (col.Length != colType.Length) {
throw new SqliteException ("columns.Length != colType.Length");
}
string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];
for (int i = 1; i < col.Length; ++i) {
query += ", " + col[i] + " " + colType[i];
}
query += ")";
return ExecuteQuery (query);
}
///
/// param tableName= items= col= operation= values=
///
public SqliteDataReader SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values)
{
if (col.Length != operation.Length || operation.Length != values.Length) {
throw new SqliteException ("col.Length != operation.Length != values.Length");
}
string query = "SELECT " + items[0];
for (int i = 1; i < items.Length; ++i) {
query += ", " + items[i];
}
query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
for (int i = 1; i < col.Length; ++i) {
query += " AND " + col[i] + operation[i] + "'" + values[0] + "' ";
}
return ExecuteQuery (query);
}
}
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