안 드 로 이 드 는 기포 레이아웃/탄창 효과 기포 첨 각 방향 및 오프셋 을 제어 할 수 있 습 니 다.
효과 도
이루어지다
우선 기포 레이아웃 을 사용자 정의 합 니 다.
/**
*
*/
public class BubbleRelativeLayout extends RelativeLayout {
/**
*
*/
public enum BubbleLegOrientation {
TOP, LEFT, RIGHT, BOTTOM, NONE
}
public static int PADDING = 30;
public static int LEG_HALF_BASE = 30;
public static float STROKE_WIDTH = 2.0f;
public static float CORNER_RADIUS = 8.0f;
public static int SHADOW_COLOR = Color.argb(100, 0, 0, 0);
public static float MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;
private Paint mFillPaint = null;
private final Path mPath = new Path();
private final Path mBubbleLegPrototype = new Path();
private final Paint mPaint = new Paint(Paint.DITHER_FLAG);
private float mBubbleLegOffset = 0.75f;
private BubbleLegOrientation mBubbleOrientation = BubbleLegOrientation.LEFT;
public BubbleRelativeLayout(Context context) {
this(context, null);
}
public BubbleRelativeLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BubbleRelativeLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs);
}
private void init(final Context context, final AttributeSet attrs) {
//setGravity(Gravity.CENTER);
ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
setLayoutParams(params);
if (attrs != null) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.bubble);
try {
PADDING = a.getDimensionPixelSize(R.styleable.bubble_padding, PADDING);
SHADOW_COLOR = a.getInt(R.styleable.bubble_shadowColor, SHADOW_COLOR);
LEG_HALF_BASE = a.getDimensionPixelSize(R.styleable.bubble_halfBaseOfLeg, LEG_HALF_BASE);
MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;
STROKE_WIDTH = a.getFloat(R.styleable.bubble_strokeWidth, STROKE_WIDTH);
CORNER_RADIUS = a.getFloat(R.styleable.bubble_cornerRadius, CORNER_RADIUS);
} finally {
if (a != null) {
a.recycle();
}
}
}
mPaint.setColor(SHADOW_COLOR);
mPaint.setStyle(Style.FILL);
mPaint.setStrokeCap(Cap.BUTT);
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth(STROKE_WIDTH);
mPaint.setStrokeJoin(Paint.Join.MITER);
mPaint.setPathEffect(new CornerPathEffect(CORNER_RADIUS));
if (Build.VERSION.SDK_INT >= 11) {
setLayerType(LAYER_TYPE_SOFTWARE, mPaint);
}
mFillPaint = new Paint(mPaint);
mFillPaint.setColor(Color.WHITE);
mFillPaint.setShader(new LinearGradient(100f, 0f, 100f, 200f, Color.WHITE, Color.WHITE, TileMode.CLAMP));
if (Build.VERSION.SDK_INT >= 11) {
setLayerType(LAYER_TYPE_SOFTWARE, mFillPaint);
}
mPaint.setShadowLayer(2f, 2F, 5F, SHADOW_COLOR);
renderBubbleLegPrototype();
setPadding(PADDING, PADDING, PADDING, PADDING);
}
@Override
protected void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
}
/**
* path
*/
private void renderBubbleLegPrototype() {
mBubbleLegPrototype.moveTo(0, 0);
mBubbleLegPrototype.lineTo(PADDING * 1.5f, -PADDING / 1.5f);
mBubbleLegPrototype.lineTo(PADDING * 1.5f, PADDING / 1.5f);
mBubbleLegPrototype.close();
}
public void setBubbleParams(final BubbleLegOrientation bubbleOrientation, final float bubbleOffset) {
mBubbleLegOffset = bubbleOffset;
mBubbleOrientation = bubbleOrientation;
}
/**
* ,
* @param width
* @param height
* @return
*/
private Matrix renderBubbleLegMatrix(final float width, final float height) {
final float offset = Math.max(mBubbleLegOffset, MIN_LEG_DISTANCE);
float dstX = 0;
float dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
final Matrix matrix = new Matrix();
switch (mBubbleOrientation) {
case TOP:
dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
dstY = 0;
matrix.postRotate(90);
break;
case RIGHT:
dstX = width;
dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
matrix.postRotate(180);
break;
case BOTTOM:
dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
dstY = height;
matrix.postRotate(270);
break;
}
matrix.postTranslate(dstX, dstY);
return matrix;
}
@Override
protected void onDraw(Canvas canvas) {
final float width = canvas.getWidth();
final float height = canvas.getHeight();
mPath.rewind();
mPath.addRoundRect(new RectF(PADDING, PADDING, width - PADDING, height - PADDING), CORNER_RADIUS, CORNER_RADIUS, Direction.CW);
mPath.addPath(mBubbleLegPrototype, renderBubbleLegMatrix(width, height));
canvas.drawPath(mPath, mPaint);
canvas.scale((width - STROKE_WIDTH) / width, (height - STROKE_WIDTH) / height, width / 2f, height / 2f);
canvas.drawPath(mPath, mFillPaint);
}
}
스타일 attrs.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="bubble">
<attr name="shadowColor" format="color" />
<attr name="padding" format="dimension" />
<attr name="strokeWidth" format="float" />
<attr name="cornerRadius" format="float" />
<attr name="halfBaseOfLeg" format="dimension" />
</declare-styleable>
</resources>
그리고 기포 표시 에 사용 할 PopupWindow 를 사용자 정의 합 니 다.
public class BubblePopupWindow extends PopupWindow {
private BubbleRelativeLayout bubbleView;
private Context context;
public BubblePopupWindow(Context context) {
this.context = context;
setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
setFocusable(true);
setOutsideTouchable(false);
setClippingEnabled(false);
ColorDrawable dw = new ColorDrawable(0);
setBackgroundDrawable(dw);
}
public void setBubbleView(View view) {
bubbleView = new BubbleRelativeLayout(context);
bubbleView.setBackgroundColor(Color.TRANSPARENT);
bubbleView.addView(view);
setContentView(bubbleView);
}
public void setParam(int width, int height) {
setWidth(width);
setHeight(height);
}
public void show(View parent) {
show(parent, Gravity.TOP, getMeasuredWidth() / 2);
}
public void show(View parent, int gravity) {
show(parent, gravity, getMeasuredWidth() / 2);
}
/**
*
*
* @param parent
* @param gravity
* @param bubbleOffset 。
*/
public void show(View parent, int gravity, float bubbleOffset) {
BubbleRelativeLayout.BubbleLegOrientation orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
if (!this.isShowing()) {
switch (gravity) {
case Gravity.BOTTOM:
orientation = BubbleRelativeLayout.BubbleLegOrientation.TOP;
break;
case Gravity.TOP:
orientation = BubbleRelativeLayout.BubbleLegOrientation.BOTTOM;
break;
case Gravity.RIGHT:
orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
break;
case Gravity.LEFT:
orientation = BubbleRelativeLayout.BubbleLegOrientation.RIGHT;
break;
default:
break;
}
bubbleView.setBubbleParams(orientation, bubbleOffset); //
int[] location = new int[2];
parent.getLocationOnScreen(location);
switch (gravity) {
case Gravity.BOTTOM:
showAsDropDown(parent);
break;
case Gravity.TOP:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0], location[1] - getMeasureHeight());
break;
case Gravity.RIGHT:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0] + parent.getWidth(), location[1] - (parent.getHeight() / 2));
break;
case Gravity.LEFT:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0] - getMeasuredWidth(), location[1] - (parent.getHeight() / 2));
break;
default:
break;
}
} else {
this.dismiss();
}
}
/**
*
*
* @return
*/
public int getMeasureHeight() {
getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
int popHeight = getContentView().getMeasuredHeight();
return popHeight;
}
/**
*
*
* @return
*/
public int getMeasuredWidth() {
getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
int popWidth = getContentView().getMeasuredWidth();
return popWidth;
}
}
view_popup_window.xml
<?xml version="1.0" encoding="utf-8"?>
<com.yuyh.library.BubbleRelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/brlBackground"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@android:color/transparent"
app:cornerRadius="10"
app:halfBaseOfLeg="18dp"
app:padding="18dp"
app:shadowColor="#64000000"
app:strokeWidth="5">
</com.yuyh.library.BubbleRelativeLayout>
호출
BubblePopupWindow leftTopWindow = new BubblePopupWindow(MainActivity.this);
View bubbleView = inflater.inflate(R.layout.layout_popup_view, null);
TextView tvContent = (TextView) bubbleView.findViewById(R.id.tvContent);
tvContent.setText("HelloWorld");
leftTopWindow.setBubbleView(bubbleView); //
leftTopWindow.show(view, Gravity.BOTTOM, 0); //
의지 하 다
dependencies {
compile 'com.yuyh.bubble:library:1.0.0'
}
프로젝트 주소:https://github.com/smuyyh/BubblePopupWindow이상 이 바로 본 고의 모든 내용 입 니 다.여러분 의 학습 에 도움 이 되 고 저 희 를 많이 응원 해 주 셨 으 면 좋 겠 습 니 다.
이 내용에 흥미가 있습니까?
현재 기사가 여러분의 문제를 해결하지 못하는 경우 AI 엔진은 머신러닝 분석(스마트 모델이 방금 만들어져 부정확한 경우가 있을 수 있음)을 통해 가장 유사한 기사를 추천합니다:
Bitrise에서 배포 어플리케이션 설정 테스트하기이 글은 Bitrise 광고 달력의 23일째 글입니다. 자체 또는 당사 등에서 Bitrise 구축 서비스를 사용합니다. 그나저나 며칠 전 Bitrise User Group Meetup #3에서 아래 슬라이드를 발표했...
텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
CC BY-SA 2.5, CC BY-SA 3.0 및 CC BY-SA 4.0에 따라 라이센스가 부여됩니다.