WWDC 2018 - ARKit 2
INTRODUCTION
Well, As we all know ,Apple announced ARKit a year ago at WWDC 2017 and shipped it in September 2017 and yesterday They have announced the new update of ARKit which is ARKit 2.
What's New in ARKit 2?
1. Share Experiences
Multiple users can use their iOS devices to view the same virtual environment, each from their own view at the same time.
Example : Lego Game
2. Persistent tracking
With ARKit 2 , you can save AR spaces and objects that are linked to physical objects (like toys) or physical spaces (like classrooms), so you can pick up where you left off later.
3. Improved face tracking
well, Apple didn't explain much but I think the name itself has speak it all. The face tracking will be better.
4. Realistic rendering
The rendering of augmented reality objects is already quite good. Apple didn’t say exactly how rendering has improved, but we expect more accurate lighting is key.
5. 3D Object detection
ARKit detects flat rectangle objects like posters or book covers, but ARKit 2 lets developers detect fully 3D objects. That’s going to be huge.
6. New AR Format
Apple is partnered with Pixar to develop the AR file format name Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you'll be able to have what you see is what you get (WYSIWYG) editing” for AR object
Reference
이 문제에 관하여(WWDC 2018 - ARKit 2), 우리는 이곳에서 더 많은 자료를 발견하고 링크를 클릭하여 보았다
https://qiita.com/hengsokvisal/items/a7f9e0dc623c7d097a4d
텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
우수한 개발자 콘텐츠 발견에 전념
(Collection and Share based on the CC Protocol.)
1. Share Experiences
Multiple users can use their iOS devices to view the same virtual environment, each from their own view at the same time.
Example : Lego Game
2. Persistent tracking
With ARKit 2 , you can save AR spaces and objects that are linked to physical objects (like toys) or physical spaces (like classrooms), so you can pick up where you left off later.
3. Improved face tracking
well, Apple didn't explain much but I think the name itself has speak it all. The face tracking will be better.
4. Realistic rendering
The rendering of augmented reality objects is already quite good. Apple didn’t say exactly how rendering has improved, but we expect more accurate lighting is key.
5. 3D Object detection
ARKit detects flat rectangle objects like posters or book covers, but ARKit 2 lets developers detect fully 3D objects. That’s going to be huge.
6. New AR Format
Apple is partnered with Pixar to develop the AR file format name Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you'll be able to have what you see is what you get (WYSIWYG) editing” for AR object
Reference
이 문제에 관하여(WWDC 2018 - ARKit 2), 우리는 이곳에서 더 많은 자료를 발견하고 링크를 클릭하여 보았다 https://qiita.com/hengsokvisal/items/a7f9e0dc623c7d097a4d텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
우수한 개발자 콘텐츠 발견에 전념 (Collection and Share based on the CC Protocol.)