UVA - 572 - Oil Deposits (그림 의 DFS!)
Oil Deposits
Time Limit: 3000MS
Memory Limit: Unknown
64bit IO Format: %lld & %llu
Submit Status
Description
Oil Deposits
The GeoSurvComp geologic survey company is responsible for detecting underground oil deposits. GeoSurvComp works with one large rectangular region of land at a time, and creates a grid that divides the land into numerous square plots. It then analyzes each plot separately, using sensing equipment to determine whether or not the plot contains oil.
A plot containing oil is called a pocket. If two pockets are adjacent, then they are part of the same oil deposit. Oil deposits can be quite large and may contain numerous pockets. Your job is to determine how many different oil deposits are contained in a grid.
Input The input file contains one or more grids. Each grid begins with a line containing
m and
n, the number of rows and columns in the grid, separated by a single space. If
m = 0 it signals the end of the input; otherwise and . Following this are
m lines of
n characters each (not counting the end-of-line characters). Each character corresponds to one plot, and is either ` *', representing the absence of oil, or ` @', representing an oil pocket.
Output For each grid, output the number of distinct oil deposits. Two different pockets are part of the same oil deposit if they are adjacent horizontally, vertically, or diagonally. An oil deposit will not contain more than 100 pockets.
Sample Input
1 1
*
3 5
*@*@*
**@**
*@*@*
1 8
@@****@*
5 5
****@
*@@*@
*@**@
@@@*@
@@**@
0 0
Sample Output
0
1
2
2
Miguel A. Revilla 1998-03-10
Source
Root :: Competitive Programming: Increasing the Lower Bound of Programming Contests (Steven & Felix Halim) :: Chapter 4. Graph :: Depth First Search :: Finding Connected Components / Flood Fill
Root :: AOAPC II: Beginning Algorithm Contests (Second Edition) (Rujia Liu) :: Chapter 6. Data Structures :: Examples
Root :: AOAPC I: Beginning Algorithm Contests (Rujia Liu) :: Volume 2. Data Structures :: Graphs
Root :: Competitive Programming 2: This increases the lower bound of Programming Contests. Again (Steven & Felix Halim) :: Graph :: Graph Traversal :: Flood Fill/Finding Connected Components
Root :: Competitive Programming 3: The New Lower Bound of Programming Contests (Steven & Felix Halim) :: Graph :: Graph Traversal :: Flood Fill/Finding Connected Components
DFS 를 이용 하여 재 귀 하면 됩 니 다.
AC 코드:
#include <cstdio>
#include <cstring>
#include <algorithm>
using namespace std;
char map[105][105];
int vis[105][105];
void dfs(int i, int j)
{
if(map[i][j] == '*' || vis[i][j]) return;
vis[i][j] = 1;
dfs(i-1, j-1); dfs(i-1, j); dfs(i-1, j+1);
dfs(i, j-1); dfs(i, j+1);
dfs(i+1, j-1); dfs(i+1, j); dfs(i+1, j+1);
}
int main()
{
int m, n;
while(scanf("%d %d", &m, &n), m || n)
{
memset(vis, 0, sizeof(vis)); //
for(int i=0; i<105; i++) // ‘*’
{
for(int j=0; j<105; j++)
{
map[i][j] = '*';
}
}
char a[105];
for(int i=1; i<=m; i++) //
{
scanf("%s", a);
for(int j=1; j<=n; j++)
{
map[i][j] = a[j-1];
}
}
int count = 0;
for(int i=1; i<=m; i++) //DFS
{
for(int j=1; j<=n; j++)
{
if(!vis[i][j] && map[i][j] == '@')
{
count++;
dfs(i, j);
}
}
}
printf("%d
", count);
}
return 0;
}
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