Python Grid 사용 및 레이아웃 설명

14063 단어 PythonGrid배치
본 논문 의 사례 는 Python Grid 의 사용 과 구조의 구체 적 인 코드 를 공유 하여 여러분 께 참고 하 시기 바 랍 니 다.구체 적 인 내용 은 다음 과 같 습 니 다.

#!/usr/bin/env python
 
import vtk
 
#                       Grid 
 
def main():
 colors = vtk.vtkNamedColors()
 
 # Set the background color.
 colors.SetColor("BkgColor", [51, 77, 102, 255])
 
 titles = list()
 textMappers = list()
 textActors = list()
 
 uGrids = list()
 mappers = list()
 actors = list()
 renderers = list()
 
 uGrids.append(MakeHexagonalPrism())
 titles.append('Hexagonal Prism')
 uGrids.append(MakeHexahedron())
 titles.append('Hexahedron')
 uGrids.append(MakePentagonalPrism())
 titles.append('Pentagonal Prism')
 
 uGrids.append(MakePolyhedron())
 titles.append('Polyhedron')
 uGrids.append(MakePyramid())
 titles.append('Pyramid')
 uGrids.append(MakeTetrahedron())
 titles.append('Tetrahedron')
 
 uGrids.append(MakeVoxel())
 titles.append('Voxel')
 uGrids.append(MakeWedge())
 titles.append('Wedge')
 
 renWin = vtk.vtkRenderWindow()
 renWin.SetWindowName('Cell3D Demonstration')
 
 iRen = vtk.vtkRenderWindowInteractor()
 iRen.SetRenderWindow(renWin)
 
 # Create one text property for all
 textProperty = vtk.vtkTextProperty()
 textProperty.SetFontSize(16)
 textProperty.SetJustificationToCentered()
 
 # Create and link the mappers actors and renderers together.
 #                  Mapper Actors,      grid 
 for i in range(0, len(uGrids)):
  textMappers.append(vtk.vtkTextMapper())
  textActors.append(vtk.vtkActor2D())#
 
  mappers.append(vtk.vtkDataSetMapper())
  actors.append(vtk.vtkActor())
  renderers.append(vtk.vtkRenderer())
 
  mappers[i].SetInputData(uGrids[i])
  actors[i].SetMapper(mappers[i])
  actors[i].GetProperty().SetColor(
   colors.GetColor3d("Seashell"))
  renderers[i].AddViewProp(actors[i])
 
  textMappers[i].SetInput(titles[i])
  textMappers[i].SetTextProperty(textProperty)
 
  textActors[i].SetMapper(textMappers[i])
  textActors[i].SetPosition(120, 16)
  renderers[i].AddViewProp(textActors[i])
 
  renWin.AddRenderer(renderers[i])
 
 gridDimensions = 3
 rendererSize = 300
 
 renWin.SetSize(rendererSize * gridDimensions,
     rendererSize * gridDimensions)
 
 #               
 for row in range(0, gridDimensions):
  for col in range(0, gridDimensions):
   index = row * gridDimensions + col
 
   # (xmin, ymin, xmax, ymax)
   viewport = [
    float(col) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - (row + 1)) * rendererSize /
    (gridDimensions * rendererSize),
    float(col + 1) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - row) * rendererSize /
    (gridDimensions * rendererSize)]
 
   if index > len(actors) - 1:
    # Add a renderer even if there is no actor.
    # This makes the render window background all the same color.
    ren = vtk.vtkRenderer()
    ren.SetBackground(colors.GetColor3d("BkgColor"))
    ren.SetViewport(viewport)
    renWin.AddRenderer(ren)
    continue
 
   renderers[index].SetViewport(viewport)
   renderers[index].SetBackground(colors.GetColor3d("BkgColor"))
   renderers[index].ResetCamera()
   renderers[index].GetActiveCamera().Azimuth(30)
   renderers[index].GetActiveCamera().Elevation(-30)
   renderers[index].GetActiveCamera().Zoom(0.85)
   renderers[index].ResetCameraClippingRange()
 
 iRen.Initialize()
 renWin.Render()
 iRen.Start()
 
 
def MakeHexagonalPrism():
 """
  3D: hexagonal prism: a wedge with an hexagonal base.
  Be careful, the base face ordering is different from wedge.
 """
 
 numberOfVertices = 12
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.5, 0.5, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 points.InsertNextPoint(-0.5, 0.5, 1.0)
 
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.5, 0.5, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(-0.5, 0.5, 0.0)
 
 hexagonalPrism = vtk.vtkHexagonalPrism()
 for i in range(0, numberOfVertices):
  hexagonalPrism.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.InsertNextCell(hexagonalPrism.GetCellType(),
      hexagonalPrism.GetPointIds())
 ug.SetPoints(points)
 
 return ug
 
 
def MakeHexahedron():
 """
  A regular hexagon (cube) with all faces square and three squares around
  each vertex is created below.
  Setup the coordinates of eight points
  (the two faces must be in counter clockwise
  order as viewed from the outside).
  As an exercise you can modify the coordinates of the points to create
  seven topologically distinct convex hexahedras.
 """
 numberOfVertices = 8
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 
 # Create a hexahedron from the points
 hex_ = vtk.vtkHexahedron()
 for i in range(0, numberOfVertices):
  hex_.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds())
 
 return uGrid
 
 
def MakePentagonalPrism():
 numberOfVertices = 10
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(11, 10, 10)
 points.InsertNextPoint(13, 10, 10)
 points.InsertNextPoint(14, 12, 10)
 points.InsertNextPoint(12, 14, 10)
 points.InsertNextPoint(10, 12, 10)
 points.InsertNextPoint(11, 10, 14)
 points.InsertNextPoint(13, 10, 14)
 points.InsertNextPoint(14, 12, 14)
 points.InsertNextPoint(12, 14, 14)
 points.InsertNextPoint(10, 12, 14)
 
 # Pentagonal Prism
 pentagonalPrism = vtk.vtkPentagonalPrism()
 for i in range(0, numberOfVertices):
  pentagonalPrism.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(pentagonalPrism.GetCellType(),
       pentagonalPrism.GetPointIds())
 
 return uGrid
 
 
def MakePolyhedron():
 """
  Make a regular dodecahedron. It consists of twelve regular pentagonal
  faces with three faces meeting at each vertex.
 """
 # numberOfVertices = 20
 numberOfFaces = 12
 # numberOfFaceVertices = 5
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(1.21412, 0, 1.58931)
 points.InsertNextPoint(0.375185, 1.1547, 1.58931)
 points.InsertNextPoint(-0.982247, 0.713644, 1.58931)
 points.InsertNextPoint(-0.982247, -0.713644, 1.58931)
 points.InsertNextPoint(0.375185, -1.1547, 1.58931)
 points.InsertNextPoint(1.96449, 0, 0.375185)
 points.InsertNextPoint(0.607062, 1.86835, 0.375185)
 points.InsertNextPoint(-1.58931, 1.1547, 0.375185)
 points.InsertNextPoint(-1.58931, -1.1547, 0.375185)
 points.InsertNextPoint(0.607062, -1.86835, 0.375185)
 points.InsertNextPoint(1.58931, 1.1547, -0.375185)
 points.InsertNextPoint(-0.607062, 1.86835, -0.375185)
 points.InsertNextPoint(-1.96449, 0, -0.375185)
 points.InsertNextPoint(-0.607062, -1.86835, -0.375185)
 points.InsertNextPoint(1.58931, -1.1547, -0.375185)
 points.InsertNextPoint(0.982247, 0.713644, -1.58931)
 points.InsertNextPoint(-0.375185, 1.1547, -1.58931)
 points.InsertNextPoint(-1.21412, 0, -1.58931)
 points.InsertNextPoint(-0.375185, -1.1547, -1.58931)
 points.InsertNextPoint(0.982247, -0.713644, -1.58931)
 
 # Dimensions are [numberOfFaces][numberOfFaceVertices]
 dodechedronFace = [
  [0, 1, 2, 3, 4],
  [0, 5, 10, 6, 1],
  [1, 6, 11, 7, 2],
  [2, 7, 12, 8, 3],
  [3, 8, 13, 9, 4],
  [4, 9, 14, 5, 0],
  [15, 10, 5, 14, 19],
  [16, 11, 6, 10, 15],
  [17, 12, 7, 11, 16],
  [18, 13, 8, 12, 17],
  [19, 14, 9, 13, 18],
  [19, 18, 17, 16, 15]
 ]
 
 dodechedronFacesIdList = vtk.vtkIdList()
 # Number faces that make up the cell.
 dodechedronFacesIdList.InsertNextId(numberOfFaces)
 for face in dodechedronFace:
  # Number of points in the face == numberOfFaceVertices
  dodechedronFacesIdList.InsertNextId(len(face))
  # Insert the pointIds for that face.
  [dodechedronFacesIdList.InsertNextId(i) for i in face]
 
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList)
 uGrid.SetPoints(points)
 
 return uGrid
 
 
def MakePyramid():
 """
  Make a regular square pyramid.
 """
 numberOfVertices = 5
 
 points = vtk.vtkPoints()
 
 p = [
  [1.0, 1.0, 0.0],
  [-1.0, 1.0, 0.0],
  [-1.0, -1.0, 0.0],
  [1.0, -1.0, 0.0],
  [0.0, 0.0, 1.0]
 ]
 for pt in p:
  points.InsertNextPoint(pt)
 
 pyramid = vtk.vtkPyramid()
 for i in range(0, numberOfVertices):
  pyramid.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
 
 return ug
 
 
def MakeTetrahedron():
 """
  Make a tetrahedron.
 """
 numberOfVertices = 4
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 1, 1)
 
 tetra = vtk.vtkTetra()
 for i in range(0, numberOfVertices):
  tetra.GetPointIds().SetId(i, i)
 
 cellArray = vtk.vtkCellArray()
 cellArray.InsertNextCell(tetra)
 
 unstructuredGrid = vtk.vtkUnstructuredGrid()
 unstructuredGrid.SetPoints(points)
 unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray)
 
 return unstructuredGrid
 
 
def MakeVoxel():
 """
  A voxel is a representation of a regular grid in 3-D space.
 """
 numberOfVertices = 8
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 0, 1)
 points.InsertNextPoint(1, 0, 1)
 points.InsertNextPoint(0, 1, 1)
 points.InsertNextPoint(1, 1, 1)
 
 voxel = vtk.vtkVoxel()
 for i in range(0, numberOfVertices):
  voxel.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds())
 
 return ug
 
 
def MakeWedge():
 """
  A wedge consists of two triangular ends and three rectangular faces.
 """
 
 numberOfVertices = 6
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(0, .5, .5)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(1, 0.0, 0.0)
 points.InsertNextPoint(1, .5, .5)
 
 wedge = vtk.vtkWedge()
 for i in range(0, numberOfVertices):
  wedge.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds())
 
 return ug
 
 
def WritePNG(renWin, fn, magnification=1):
 """
  Screenshot
  Write out a png corresponding to the render window.
  :param: renWin - the render window.
  :param: fn - the file name.
  :param: magnification - the magnification.
 """
 windowToImageFilter = vtk.vtkWindowToImageFilter()
 windowToImageFilter.SetInput(renWin)
 windowToImageFilter.SetMagnification(magnification)
 # Record the alpha (transparency) channel
 # windowToImageFilter.SetInputBufferTypeToRGBA()
 windowToImageFilter.SetInputBufferTypeToRGB()
 # Read from the back buffer
 windowToImageFilter.ReadFrontBufferOff()
 windowToImageFilter.Update()
 
 writer = vtk.vtkPNGWriter()
 writer.SetFileName(fn)
 writer.SetInputConnection(windowToImageFilter.GetOutputPort())
 writer.Write()
 
 
if __name__ == '__main__':
 main()

이상 이 바로 본 고의 모든 내용 입 니 다.여러분 의 학습 에 도움 이 되 고 저 희 를 많이 응원 해 주 셨 으 면 좋 겠 습 니 다.

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