[내일배움캠프] 사전과제 - 기억력 테스트

내일배움캠프 사전과제 - 기억력 테스트

import pygame
from random import *


# 래벨 설정
def setup(level):
    global display_time
    display_time = 5 - (level // 3)
    display_time = max(display_time, 1)

    number_count = (level // 3) + 5
    number_count = min(number_count, 20)

    suffle_grid(number_count)

def suffle_grid(number_count):
    rows = 5
    columns = 9

    cell_size = 130
    button_size = 110
    screen_left_margin = 55
    screen_top_margin = 20

    grid = [[0 for col in range(columns)] for row in range(rows)]

    number = 1
    while number <= number_count:
        row_index = randrange(0, rows)
        columns_index = randrange(0, columns)
        if grid[row_index][columns_index] == 0:
            grid[row_index][columns_index] = number
            number += 1

            center_x = screen_left_margin + columns_index * cell_size + cell_size / 2
            center_y = screen_top_margin + row_index * cell_size + cell_size / 2

            button = pygame.Rect(0, 0, button_size, button_size)
            button.center = (center_x, center_y)

            number_buttons.append(button)

# 시작 화면 보여줌
def display_start_screen():
    pygame.draw.circle(screen, WHITE, start_button.center, 60, 5)

    msg = game_font.render(f'{current_level}', True, WHITE)
    msg_rect = msg.get_rect(center=start_button.center)

    screen.blit(msg, msg_rect)

# 게임 화면 보여줌
def display_game_screen():
    global hidden
    if not hidden:
        elapsed_time = (pygame.time.get_ticks() - start_ticks) / 1000
        if elapsed_time > display_time:
            hidden = True

    for idx, rect in enumerate(number_buttons, start=1):
        if hidden:
            # 사각
            pygame.draw.rect(screen, WHITE, rect)
        else:
            # 숫자
            cell_text = game_font.render(str(idx), True, WHITE)
            text_rect = cell_text.get_rect(center=rect.center)
            screen.blit(cell_text, text_rect)


def game_over():
    global running
    running = False

    msg = game_font.render(f'Your level is {current_level}', True, WHITE)
    msg_rect = msg.get_rect(center=(screen_width/2, screen_height/2))

    screen.fill(BLACK)
    screen.blit(msg, msg_rect)

def check_number_buttons(pos):
    global hidden, start, current_level
    for button in number_buttons:
        if button.collidepoint(pos):
            if button == number_buttons[0]:
                del number_buttons[0]
                if not hidden:
                    hidden = True
            else:
                game_over()
            break

    if len(number_buttons) == 0:
        start = False
        hidden = False
        current_level += 1
        setup(current_level)


# pos에 해당하는 버튼 확인
def check_buttons(pos):
    global start, start_ticks

    if start:
        check_number_buttons(pos)
    elif start_button.collidepoint(pos):
        start = True
        start_ticks = pygame.time.get_ticks()


# 초기화
pygame.init()
screen_width = 1280
screen_height = 720
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Memory game")
game_font = pygame.font.Font(None, 120)

# 시작 버튼
start_button = pygame.Rect(0, 0, 120, 120)
start_button.center = (120, screen_height - 120)

# 색
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (50, 50, 50)

number_buttons = [] # 버튼 리스트
current_level = 1   # 현재 레벨
display_time = None # 숫자를 보여주는 시간
start_ticks = None  # 현재 시간


start = False   # 게임 시작 여부
hidden = False  # 숫자 숨김 여부
setup(current_level)        # 게임 설정

# 게임 루프
running = True
while running:
    click_pos = None

    # 이벤트 루프
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONUP:
            click_pos = pygame.mouse.get_pos()

    # 화면
    screen.fill(BLACK)

    if start:
        display_game_screen()  # 게임 화면
    else:
        display_start_screen()  # 시작 화면

    if click_pos:
        check_buttons(click_pos)

    # 화면 업데이트
    pygame.display.update()


pygame.time.delay(5000)

# 게임 종료
pygame.quit()

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