Scratch 3.0 Extensions Specification
12102 단어 교육
Annotated example var SomeBlocks = function (runtimeProxy) {
/**
* A proxy to communicate with the Scratch 3.0 runtime across a worker boundary.
* @type {Runtime}
*/
this.runtime = runtimeProxy;
};
/**
* @return {object} This extension's metadata.
*/
SomeBlocks.prototype.getInfo = function () {
return {
// Required: the machine-readable name of this extension.
// Will be used as the extension's namespace.
id: 'someBlocks',
// Optional: the human-readable name of this extension as string.
// This and any other string to be displayed in the Scratch UI may either be
// a string or a call to `formatMessage`; a plain string will not be
// translated whereas a call to `formatMessage` will connect the string
// to the translation map (see below). The `formatMessage` call is
// similar to `formatMessage` from `react-intl` in form, but will actually
// call some extension support code to do its magic. For example, we will
// internally namespace the messages such that two extensions could have
// messages with the same ID without colliding.
// See also: https://github.com/yahoo/react-intl/wiki/API#formatmessage
name: formatMessage({
id: 'extensionName',
defaultMessage: 'Some Blocks',
description: 'Extension name'
}),
// Optional: URI for a block icon, to display at the edge of each block for this
// extension. Data URI OK.
// TODO: what file types are OK? All web images? Just PNG?
blockIconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DEUIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: URI for an icon to be displayed in the blocks category menu.
// If not present, the menu will display the block icon, if one is present.
// Otherwise, the category menu shows its default filled circle.
// Data URI OK.
// TODO: what file types are OK? All web images? Just PNG?
menuIconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DEUIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: Link to documentation content for this extension.
// If not present, offer no link.
docsURI: 'https://....',
// Required: the list of blocks implemented by this extension,
// in the order intended for display.
blocks: [
{
// Required: the machine-readable name of this operation.
// This will appear in project JSON.
opcode: 'myReporter', // becomes 'someBlocks.myReporter'
// Required: the kind of block we're defining, from a predefined list:
// 'command' - a normal command block, like "move {} steps"
// 'reporter' - returns a value, like "direction"
// 'Boolean' - same as 'reporter' but returns a Boolean value
// 'hat' - starts a stack if its value is truthy
// 'conditional' - control flow, like "if {}" or "if {} else {}"
// A 'conditional' block may return the one-based index of a branch to
// run, or it may return zero/falsy to run no branch.
// 'loop' - control flow, like "repeat {} {}" or "forever {}"
// A 'loop' block is like a conditional block with two differences:
// - the block is assumed to have exactly one child branch, and
// - each time a child branch finishes, the loop block is called again.
blockType: 'reporter',
// Required for conditional blocks, ignored for others: the number of
// child branches this block controls. An "if" or "repeat" block would
// specify a branch count of 1; an "if-else" block would specify a
// branch count of 2.
// TODO: should we support dynamic branch count for "switch"-likes?
branchCount: 0,
// Optional, default false: whether or not this block ends a stack.
// The "forever" and "stop all" blocks would specify true here.
terminal: true,
// Optional, default false: whether or not to block all threads while
// this block is busy. This is for things like the "touching color"
// block in compatibility mode, and is only needed if the VM runs in a
// worker. We might even consider omitting it from extension docs...
blockAllThreads: false,
// Required: the human-readable text on this block, including argument
// placeholders. Argument placeholders should be in [MACRO_CASE] and
// must be [ENCLOSED_WITHIN_SQUARE_BRACKETS].
text: formatMessage({
id: 'myReporter',
defaultMessage: 'letter [LETTER_NUM] of [TEXT]',
description: 'Label on the "myReporter" block'
}),
// Required: describe each argument.
// Argument order may change during translation, so arguments are
// identified by their placeholder name. In those situations where
// arguments must be ordered or assigned an ordinal, such as interaction
// with Scratch Blocks, arguments are ordered as they are in the default
// translation (probably English).
arguments: {
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
LETTER_NUM: {
// Required: type of the argument / shape of the block input
type: 'number',
// Optional: the default value of the argument
default: 1
},
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
TEXT: {
// Required: type of the argument / shape of the block input
type: 'string',
// Optional: the default value of the argument
default: formatMessage({
id: 'myReporter.TEXT_default',
defaultMessage: 'text',
description: 'Default for "TEXT" argument of "myReporter"'
})
}
},
// Required: the function implementing this block.
func: 'myReporter',
// Optional: list of target types for which this block should appear.
// If absent, assume it applies to all builtin targets -- that is:
// ['sprite', 'stage']
filter: ['someBlocks.wedo2', 'sprite', 'stage']
},
{
// Another block...
}
],
// Optional: define extension-specific menus here.
menus: {
// Required: an identifier for this menu, unique within this extension.
menuA: [
// Static menu: list items which should appear in the menu.
{
// Required: the value of the menu item when it is chosen.
value: 'itemId1',
// Optional: the human-readable label for this item.
// Use `value` as the text if this is absent.
text: formatMessage({
id: 'menuA_item1',
defaultMessage: 'Item One',
description: 'Label for item 1 of menu A'
})
},
// The simplest form of a list item is a string which will be used as
// both value and text.
'itemId2'
],
// Dynamic menu: returns an array as above.
// Called each time the menu is opened.
menuB: 'getItemsForMenuB'
},
// Optional: translations
translation_map: {
de: {
'extensionName': 'Einige Blöcke',
'myReporter': 'Buchstabe [LETTER_NUM] von [TEXT]',
'myReporter.TEXT_default': 'Text',
'menuA_item1': 'Artikel eins',
// Dynamic menus can be translated too
'menuB_example': 'Beispiel',
// This message contains ICU placeholders (see `myReporter()` below)
'myReporter.result': 'Buchstabe {LETTER_NUM} von {TEXT} ist {LETTER}.'
},
it: {
// ...
}
},
// Optional: list new target type(s) provided by this extension.
targetTypes: [
'wedo2', // automatically transformed to 'someBlocks.wedo2'
'speech' // automatically transformed to 'someBlocks.speech'
]
};
};
/**
* Implement myReporter.
* @param {object} args - the block's arguments.
* @property {string} MY_ARG - the string value of the argument.
* @returns {string} a string which includes the block argument value.
*/
SomeBlocks.prototype.myReporter = function (args) {
// This message contains ICU placeholders, not Scratch placeholders
const message = formatMessage({
id: 'myReporter.result',
defaultMessage: 'Letter {LETTER_NUM} of {TEXT} is {LETTER}.',
description: 'The text template for the "myReporter" block result'
});
// Note: this implementation is not Unicode-clean; it's just here as an example.
const result = args.TEXT.charAt(args.LETTER_NUM);
return message.format({
LETTER_NUM: args.LETTER_NUM,
TEXT: args.TEXT,
LETTER: result
});
};
Extension initialization
Each extension in Scratch 3.0 is sandboxed in its own web worker along with a small amount of support code. Below is a rough depiction of the sequence of events between the request to load an extension and that extension being ready to run blocks. For the sake of this example, assume ext1.js
is an extension file.
Main thread
Extension worker
User requests to load an extension
GUI asks extension manager to load ext1.js
Extension manager puts ext1.js
into the extension-load queue
Extension manager starts a new worker
->
Extension worker loads support code
Central dispatch handshakes with new extension worker
->
Worker dispatch system returns handshake
Extension worker asks to be allocated an extension
Extension manager allocates the next ID (say, 0
) and the next extension in the queue ( ext1.js
) to the extension worker as one composite action
->
Extension worker loads ext1.js
Extension worker registers service extension0
with dispatch system
이 내용에 흥미가 있습니까?
현재 기사가 여러분의 문제를 해결하지 못하는 경우 AI 엔진은 머신러닝 분석(스마트 모델이 방금 만들어져 부정확한 경우가 있을 수 있음)을 통해 가장 유사한 기사를 추천합니다:
[연재]슈퍼 마리오적인 게임을 javascript로 만들어 보자 초급편 ~1장~ 준비한다
자바 스크립트로 슈퍼 마리오 게임을 만듭니다 (이미지는 아래 참조)
프로그래밍 경험이 없거나 조금 갇힌 적이있는 사람을위한 것입니다
실제로 움직이면서 즐겁게 게임을 만들어 가는 기사로 할 생각입니다.
특히 환경 준비...
텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
CC BY-SA 2.5, CC BY-SA 3.0 및 CC BY-SA 4.0에 따라 라이센스가 부여됩니다.
var SomeBlocks = function (runtimeProxy) {
/**
* A proxy to communicate with the Scratch 3.0 runtime across a worker boundary.
* @type {Runtime}
*/
this.runtime = runtimeProxy;
};
/**
* @return {object} This extension's metadata.
*/
SomeBlocks.prototype.getInfo = function () {
return {
// Required: the machine-readable name of this extension.
// Will be used as the extension's namespace.
id: 'someBlocks',
// Optional: the human-readable name of this extension as string.
// This and any other string to be displayed in the Scratch UI may either be
// a string or a call to `formatMessage`; a plain string will not be
// translated whereas a call to `formatMessage` will connect the string
// to the translation map (see below). The `formatMessage` call is
// similar to `formatMessage` from `react-intl` in form, but will actually
// call some extension support code to do its magic. For example, we will
// internally namespace the messages such that two extensions could have
// messages with the same ID without colliding.
// See also: https://github.com/yahoo/react-intl/wiki/API#formatmessage
name: formatMessage({
id: 'extensionName',
defaultMessage: 'Some Blocks',
description: 'Extension name'
}),
// Optional: URI for a block icon, to display at the edge of each block for this
// extension. Data URI OK.
// TODO: what file types are OK? All web images? Just PNG?
blockIconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DEUIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: URI for an icon to be displayed in the blocks category menu.
// If not present, the menu will display the block icon, if one is present.
// Otherwise, the category menu shows its default filled circle.
// Data URI OK.
// TODO: what file types are OK? All web images? Just PNG?
menuIconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DEUIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: Link to documentation content for this extension.
// If not present, offer no link.
docsURI: 'https://....',
// Required: the list of blocks implemented by this extension,
// in the order intended for display.
blocks: [
{
// Required: the machine-readable name of this operation.
// This will appear in project JSON.
opcode: 'myReporter', // becomes 'someBlocks.myReporter'
// Required: the kind of block we're defining, from a predefined list:
// 'command' - a normal command block, like "move {} steps"
// 'reporter' - returns a value, like "direction"
// 'Boolean' - same as 'reporter' but returns a Boolean value
// 'hat' - starts a stack if its value is truthy
// 'conditional' - control flow, like "if {}" or "if {} else {}"
// A 'conditional' block may return the one-based index of a branch to
// run, or it may return zero/falsy to run no branch.
// 'loop' - control flow, like "repeat {} {}" or "forever {}"
// A 'loop' block is like a conditional block with two differences:
// - the block is assumed to have exactly one child branch, and
// - each time a child branch finishes, the loop block is called again.
blockType: 'reporter',
// Required for conditional blocks, ignored for others: the number of
// child branches this block controls. An "if" or "repeat" block would
// specify a branch count of 1; an "if-else" block would specify a
// branch count of 2.
// TODO: should we support dynamic branch count for "switch"-likes?
branchCount: 0,
// Optional, default false: whether or not this block ends a stack.
// The "forever" and "stop all" blocks would specify true here.
terminal: true,
// Optional, default false: whether or not to block all threads while
// this block is busy. This is for things like the "touching color"
// block in compatibility mode, and is only needed if the VM runs in a
// worker. We might even consider omitting it from extension docs...
blockAllThreads: false,
// Required: the human-readable text on this block, including argument
// placeholders. Argument placeholders should be in [MACRO_CASE] and
// must be [ENCLOSED_WITHIN_SQUARE_BRACKETS].
text: formatMessage({
id: 'myReporter',
defaultMessage: 'letter [LETTER_NUM] of [TEXT]',
description: 'Label on the "myReporter" block'
}),
// Required: describe each argument.
// Argument order may change during translation, so arguments are
// identified by their placeholder name. In those situations where
// arguments must be ordered or assigned an ordinal, such as interaction
// with Scratch Blocks, arguments are ordered as they are in the default
// translation (probably English).
arguments: {
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
LETTER_NUM: {
// Required: type of the argument / shape of the block input
type: 'number',
// Optional: the default value of the argument
default: 1
},
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
TEXT: {
// Required: type of the argument / shape of the block input
type: 'string',
// Optional: the default value of the argument
default: formatMessage({
id: 'myReporter.TEXT_default',
defaultMessage: 'text',
description: 'Default for "TEXT" argument of "myReporter"'
})
}
},
// Required: the function implementing this block.
func: 'myReporter',
// Optional: list of target types for which this block should appear.
// If absent, assume it applies to all builtin targets -- that is:
// ['sprite', 'stage']
filter: ['someBlocks.wedo2', 'sprite', 'stage']
},
{
// Another block...
}
],
// Optional: define extension-specific menus here.
menus: {
// Required: an identifier for this menu, unique within this extension.
menuA: [
// Static menu: list items which should appear in the menu.
{
// Required: the value of the menu item when it is chosen.
value: 'itemId1',
// Optional: the human-readable label for this item.
// Use `value` as the text if this is absent.
text: formatMessage({
id: 'menuA_item1',
defaultMessage: 'Item One',
description: 'Label for item 1 of menu A'
})
},
// The simplest form of a list item is a string which will be used as
// both value and text.
'itemId2'
],
// Dynamic menu: returns an array as above.
// Called each time the menu is opened.
menuB: 'getItemsForMenuB'
},
// Optional: translations
translation_map: {
de: {
'extensionName': 'Einige Blöcke',
'myReporter': 'Buchstabe [LETTER_NUM] von [TEXT]',
'myReporter.TEXT_default': 'Text',
'menuA_item1': 'Artikel eins',
// Dynamic menus can be translated too
'menuB_example': 'Beispiel',
// This message contains ICU placeholders (see `myReporter()` below)
'myReporter.result': 'Buchstabe {LETTER_NUM} von {TEXT} ist {LETTER}.'
},
it: {
// ...
}
},
// Optional: list new target type(s) provided by this extension.
targetTypes: [
'wedo2', // automatically transformed to 'someBlocks.wedo2'
'speech' // automatically transformed to 'someBlocks.speech'
]
};
};
/**
* Implement myReporter.
* @param {object} args - the block's arguments.
* @property {string} MY_ARG - the string value of the argument.
* @returns {string} a string which includes the block argument value.
*/
SomeBlocks.prototype.myReporter = function (args) {
// This message contains ICU placeholders, not Scratch placeholders
const message = formatMessage({
id: 'myReporter.result',
defaultMessage: 'Letter {LETTER_NUM} of {TEXT} is {LETTER}.',
description: 'The text template for the "myReporter" block result'
});
// Note: this implementation is not Unicode-clean; it's just here as an example.
const result = args.TEXT.charAt(args.LETTER_NUM);
return message.format({
LETTER_NUM: args.LETTER_NUM,
TEXT: args.TEXT,
LETTER: result
});
};
Each extension in Scratch 3.0 is sandboxed in its own web worker along with a small amount of support code. Below is a rough depiction of the sequence of events between the request to load an extension and that extension being ready to run blocks. For the sake of this example, assume
ext1.js
is an extension file. Main thread
Extension worker
User requests to load an extension
GUI asks extension manager to load
ext1.js
Extension manager puts
ext1.js
into the extension-load queue Extension manager starts a new worker
->
Extension worker loads support code
Central dispatch handshakes with new extension worker
->
Worker dispatch system returns handshake
Extension worker asks to be allocated an extension
Extension manager allocates the next ID (say,
0
) and the next extension in the queue ( ext1.js
) to the extension worker as one composite action ->
Extension worker loads
ext1.js
Extension worker registers service
extension0
with dispatch system
이 내용에 흥미가 있습니까?
현재 기사가 여러분의 문제를 해결하지 못하는 경우 AI 엔진은 머신러닝 분석(스마트 모델이 방금 만들어져 부정확한 경우가 있을 수 있음)을 통해 가장 유사한 기사를 추천합니다:
[연재]슈퍼 마리오적인 게임을 javascript로 만들어 보자 초급편 ~1장~ 준비한다자바 스크립트로 슈퍼 마리오 게임을 만듭니다 (이미지는 아래 참조) 프로그래밍 경험이 없거나 조금 갇힌 적이있는 사람을위한 것입니다 실제로 움직이면서 즐겁게 게임을 만들어 가는 기사로 할 생각입니다. 특히 환경 준비...
텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
CC BY-SA 2.5, CC BY-SA 3.0 및 CC BY-SA 4.0에 따라 라이센스가 부여됩니다.