python 3 비행기 대전 실현
다음은 파 이 썬 비행기 대전 의 모든 코드 를 직접 측정 하여 pygame 환경 지원 을 확보 하고 파 이 썬 3 해석 기 가 있 으 면 전혀 문제 가 없습니다!
마음 에 드 시 면 좋아요 눌 러 주세요!
다음 그림 과 같이 실행 효과:
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
import pygame
from pygame.locals import *
from sys import exit
import random
#
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 800
import codecs
#
class Bullet(pygame.sprite.Sprite):
def __init__(self,bullet_img,init_pos):
#
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.rect = self.image.get_rect()
self.rect.midbottom = init_pos
self.speed = 10
def move(self):
self.rect.top -= self.speed
#
class Player(pygame.sprite.Sprite):
def __init__(self,plane_img,player_rect,init_pos):
pygame.sprite.Sprite.__init__(self)
self.image=[]
for i in range(len(player_rect)):
self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
self.rect = player_rect[0]
self.rect.topleft = init_pos
self.speed = 8
self.bullets = pygame.sprite.Group() #
self.img_index = 0
self.is_hit = False
#
def shoot(self,bullet_img):
bullet = Bullet(bullet_img,self.rect.midtop)
self.bullets.add(bullet) #
#
def moveUp(self):
if self.rect.top <= 0:
self.rect.top = 0
else:
self.rect.top -= self.speed
#
def moveDown(self):
if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
self.rect.top = SCREEN_HEIGHT - self.rect.height
else:
self.rect.top += self.speed
#
def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed
#
def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed
#
class Enemy(pygame.sprite.Sprite):
#
def __init__(self,enemy_img,enemy_down_imgs,init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.topleft = init_pos
self.down_imgs = enemy_down_imgs
self.speed = 2
self.down_index = 0
#
def move(self):
self.rect.top += self.speed
#
#
# , ,
def write_txt(contert, strim, path):
f = codecs.open(path,strim, 'utf8')
f.write(str(contert))
f.close()
#
def read_txt(path):
with open(path,'r',encoding='utf8') as f:
lines = f.readlines()
return lines
# pygame
pygame.init()
# , ,
# startGame(
screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
#
pygame.display.set_caption(' ')
#
ic_launcher = pygame.image.load('resources/image/ic_launcher.png').convert_alpha()
pygame.display.set_icon(ic_launcher)
#
background = pygame.image.load('resources/image/background.png').convert()
#
game_over = pygame.image.load('resources/image/gameover.png')
#
plane_img = pygame.image.load('resources/image/shoot.png')
def startGame():
# 1. ,
player_rect = []
#
player_rect.append(pygame.Rect(0,99,102,126))
player_rect.append(pygame.Rect(165,360,102,126))
#
player_rect.append(pygame.Rect(165,234,102,126))
player_rect.append(pygame.Rect(330,634,102,126))
player_rect.append(pygame.Rect(330,498,102,126))
player_rect.append(pygame.Rect(432,624,102,126))
player_pos = [200,600]
#
player = Player(plane_img,player_rect,player_pos)
#
bullet_rect = pygame.Rect(69,77,10,21)
bullet_img = plane_img.subsurface(bullet_rect)
#
enemy1_rect = pygame.Rect(534,612,57,43) #
enemy1_img = plane_img.subsurface(enemy1_rect)
enemy1_down_imgs = [] #
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267,347,57,43)))
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(873,679,57,43)))
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267,296,57,43)))
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(930,697,57,43)))
#
enmies1 = pygame.sprite.Group()
#
enemies_down = pygame.sprite.Group()
#
shoot_frequency = 0
#
enemy_frequency = 0
#
player_down_index = 16
#
clock = pygame.time.Clock()
#
score = 0
#
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
screen.fill(0)
screen.blit(background,(0,0))
clock.tick(60)
#
if not player.is_hit:
if shoot_frequency % 15 == 0:
player.shoot(bullet_img)
shoot_frequency += 1
if shoot_frequency >= 15:
shoot_frequency = 0
for bullet in player.bullets:
bullet.move()
if bullet.rect.bottom<0:
player.bullets.remove(bullet)
#
player.bullets.draw(screen)
# ,..
if enemy_frequency % 50 == 0:
#
enemy1_pos = [random.randint(0,SCREEN_WIDTH-enemy1_rect.width),0]
#
enemy1 = Enemy(enemy1_img,enemy1_down_imgs,enemy1_pos)
#
enmies1.add(enemy1)
enemy_frequency += 1
# 100
if enemy_frequency >= 100:
enemy_frequency = 0
#
for enemy in enmies1:
enemy.move()
#
if pygame.sprite.collide_circle(enemy,player): # pygame
enemies_down.add(enemy) #
enmies1.remove(enemy) #
player.is_hit = True
break
#
if enemy.rect.top < 0:
enmies1.remove(enemy)
#
enemies1_down = pygame.sprite.groupcollide(enmies1,player.bullets,1,1)
for enemy_down in enemies1_down:
enemies_down.add(enemy_down)
#
if not player.is_hit:
screen.blit(player.image[player.img_index],player.rect)
#
player.img_index = shoot_frequency // 8
else:
#
player.img_index = player_down_index // 8
screen.blit(player.image[player.img_index],player.rect)
player_down_index += 1
if player_down_index > 47:
running = False
#
for enemy_down in enemies_down:
if enemy_down.down_index == 0:
pass
if enemy_down.down_index > 7:
enemies_down.remove(enemy_down)
score += 100
continue
#
screen.blit(enemy_down.down_imgs[enemy_down.down_index // 2],enemy_down.rect)
enemy_down.down_index += 1
#
enmies1.draw(screen)
#
score_font = pygame.font.Font(None,36)
score_text = score_font.render(str(score),True,(128,128,128))
text_rect = score_text.get_rect()
text_rect.topleft = [10,10]
screen.blit(score_text,text_rect)
#
key_pressed = pygame.key.get_pressed()
if key_pressed[K_UP] or key_pressed[K_w]:
player.moveUp()
if key_pressed[K_DOWN] or key_pressed[K_s]:
player.moveDown()
if key_pressed[K_LEFT] or key_pressed[K_a]:
player.moveLeft()
if key_pressed[K_RIGHT] or key_pressed[K_d]:
player.moveRight()
pygame.display.update()
#
screen.blit(game_over,(0,0))
# Game Over
font = pygame.font.Font(None,48)
text = font.render("Score:"+str(score),True,(255,0,0))
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx # x
text_rect.centery = screen.get_rect().centery + 24 # y
screen.blit(text,text_rect)
#
xtfont = pygame.font.SysFont("jamrul",30)
#
textstart = xtfont.render('Start',True,(255,0,0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx # x
text_rect.centery = screen.get_rect().centery + 120 # y
screen.blit(textstart,text_rect)
#
textstart = xtfont.render('Ranking',True,(255,0,0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx # x
text_rect.centery = screen.get_rect().centery + 180 # y
screen.blit(textstart,text_rect)
#
#
j = 0
#
arrayscore = read_txt(r'score.txt')[0].split('mr')
#
for i in range(0,len(arrayscore)):
if score > int(arrayscore[i]):
#
j = arraysco.re[i]
arrayscore[i] = str(score)
score = 0
#
if int(j) > int(arrayscore[i]):
k = arrayscore[i]
arrayscore[i] = str(j)
j = k
#
for i in range(0,len(arrayscore)):
#
if i == 0:
write_txt(arrayscore[i]+'mr','w',r'score.txt')
else:
#
if (i==9):
# mr
write_txt(arrayscore[i],'a',r'score.txt')
else:
# , mr
write_txt(arrayscore[i]+'mr','a',r'score.txt')
#
def gameRanking():
#
screen2 = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
screen2.fill(0)
screen2.blit(background,(0,0))
#
xtfont = pygame.font.SysFont('jamrul',30)
# 1.
textstart = xtfont.render('Ranking',True,(255,0,0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx # x
text_rect.centery = 50 # y
screen.blit(textstart,text_rect)
# 2.
textstart = xtfont.render('Start',True,(255,0,0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx # x
text_rect.centery = screen.get_rect().centery + 120 # y
screen.blit(textstart,text_rect)
# 3.
arrayscore = read_txt(r'score.txt')[0].split('mr')
for i in range(0,len(arrayscore)):
font = pygame.font.Font(None,48)
#
k = i+1
text = font.render(str(k) + " "+arrayscore[i],True,(255,0,0))
text_rect = text.get_rect()
text_rect.centerx = screen2.get_rect().centerx
text_rect.centery = 80 + 30*k
#
screen2.blit(text,text_rect)
startGame()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
#
elif event.type == pygame.MOUSEBUTTONDOWN:
#
if screen.get_rect().centerx - 70 <= event.pos[0]\
and event.pos[0] <= screen.get_rect().centerx + 50\
and screen.get_rect().centery + 100 <= event.pos[1]\
and screen.get_rect().centery + 140 >= event.pos[1]:
startGame()
#
if screen.get_rect().centerx - 70 <= event.pos[0]\
and event.pos[0] <= screen.get_rect().centerx + 50\
and screen.get_rect().centery + 160 <= event.pos[1]\
and screen.get_rect().centery + 200 >= event.pos[1]:
gameRanking()
pygame.display.update()
이상 이 바로 본 고의 모든 내용 입 니 다.여러분 의 학습 에 도움 이 되 고 저 희 를 많이 응원 해 주 셨 으 면 좋 겠 습 니 다.
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