필요에 육박했기 때문에 Flutter를 배웁니다③~외부 package편~

뉴이 소시에르 씨가 노래해 보았다를 투고했습니다.
텐션 오르네요.

환경 구축편
Hello World편
외부 패키지 이용편  ⇐ 지금 여기
StatefulWidget 이용편

제4장 외부 패키지 사용



Flutter라면 pubspec.yaml에서 외부에서 import하는 패키지를 결정하는 것 같습니다.
Java에서 말하는 pom.xml이나 build.gradle 같은 것입니까?
참고로 기본적으로 생성되는 pubspec.yaml은 다음과 같습니다.

pubspec.yaml
name: プロジェクト名
description: A new Flutter project.

# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1

environment:
  sdk: ">=2.7.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter


  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.3

dev_dependencies:
  flutter_test:
    sdk: flutter

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #   - images/a_dot_burr.jpeg
  #   - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

디폴트라고 플러스 버튼용 icon을 도입하는 외부 package가 기재되어 있군요.
이번에는 Codelabs에 쓰여진 english_words을 도입해 보겠습니다.
덧붙여서 MavenRepository적인 것은 여기 가 되는 것 같습니다.
메소드라든지의 문서는 여기

그럼 소개합시다.
도입 방법은 앞의 pub.dev의 Installing 곳에 실려 있기 때문에 간단하네요.
이번에는 화면 왼쪽 상단에 세 개의 문자열을 표시합니다.
또한 여기에서는 라이센스의 기재를 생략하고 있습니다만, MIT 라이센스이므로,
본래는 어딘가에 라이센스를 기재할 필요가 있습니다.

pubspec.yaml
name: hello_world
description: A new Flutter project.

publish_to: 'none' 

version: 1.0.0+1

environment:
  sdk: ">=2.7.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  cupertino_icons: ^0.1.3

  english_words: ^3.1.5


dev_dependencies:
  flutter_test:
    sdk: flutter

flutter:

  uses-material-design: true


main.dart
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    var num = 3;
    return MaterialApp(
      title: 'Welcome to Flutter',
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Welcome to Flutter'),
        ),
        body: 
          ListView.builder(
            itemCount: num,
            itemBuilder:(context, int index){
              return Padding(
                padding: EdgeInsets.all(5.0),
                child: Text(
                  nouns[index],
                ));
            }
          )
      ),
    );
  }
}
noun 를 사용하면 List형으로 반환해 준다고 하므로, ListView 를 이용해 그것을 표시하게 했습니다.
결과는 이런 느낌.


Gradle처럼 사용할 수있는 것은 감각적으로 알기 쉽고 도움이됩니다.

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