자바 로 오목 만 들 기

3870 단어 게임.
자바 로 오목 만 들 기
package bao;
import java.awt.AWTEvent; import java.awt.Color; import java.awt.Graphics; import java.awt.event.AWTEventListener; import java.awt.event.MouseEvent;
import javax.swing.JFrame; public class MyFreme extends JFrame {
static Graphics g; //    
static int [][] isArray = new int[16][16];  //         
public static void main(String[] args) {
//isArray[5][5] = 1;                            
	MyFreme myfreme = new MyFreme();     //        
	myfreme.start();                     //      
	
	
}
public void start() {
	MyFreme mf = new MyFreme();
	mf.setSize(800, 800);
	//mf.setLocation(200, 200);
	mf.setVisible(true);
	mf.setDefaultCloseOperation(3);
	mf.setLocationRelativeTo(null);
	mf.setBackground(Color.GRAY);
	//              
	MyLisiten ml = new MyLisiten();  
	ml.setG(mf);                        //             
	mf.addMouseListener(ml);            //          
	
}
@Override
public void paint(Graphics g) {
	// TODO          
	super.paint(g);
	for (int i = 0; i <=15; i++) {  //  
		g.drawLine(40, 40*i+40, 640, 40*i+40); 
		g.drawString(""+i, 40*i+20, 660);
		
	}
	for (int j = 0; j <=15; j++) {  //  
		g.drawLine(40*j+40, 40, 40*j+40, 640);  
		g.drawString(""+j,20, 40*j+20);
	}
	//   
	for (int i = 0; i < 15; i++) {
		
		for (int j = 0; j < 15; j++) {
			//   1
			if (isArray[i][j]==1 ) {
				int countX = 40*i+20;
				int countY = 40*j+20;
				g.setColor(Color.black);
				g.fillOval(countX, countY, 40, 40);
			}
			//   2
			if (isArray[i][j]==2 ) {
				int countX = 40*i+20;
				int countY = 40*j+20;
				g.setColor(Color.white);
				g.fillOval(countX, countY, 40, 40);
			}
		}
	}
}

}
package bao;
import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;
public class MyLisiten implements MouseListener{ public MyFreme mf; int turn = 1; // 1 은 이 흑점 이 바둑 을 두 었 음 을 나타 낸다.2 는 백자 가 바둑 을 두 었 음 을 나타 낸다.int end=0;/게임 종료 판정 end=【5】시 게임 종료 public void setG(MyFreme mf){this.mf=mf;}/*public int gameComplete UP(int arrX,int arrY){//게임 종료 여 부 를 판단 하 는 if(arrY<=15&&&end<=5){if(mf.isArray[arrX][arrY]==1){end+;}
		int up = gameCompleteUP(arrX,arrY+1);
		int down = gameCompleteUP(arrX,arrY-1);
		end = up+down;	
	}
	return end;
		
}*/
@Override
public void mouseClicked(MouseEvent e) {
	// TODO          
	int x = e.getX();               //         
	int y = e.getY();
	int arrX,arrY;                 //               
	
	//                          
	if(x%40<=20 && y%40<=20) {
		arrX = x/40-1;
		arrY = y/40-1;
	}else if (x%40>20 && y%40<=20) {
		arrX = x/40;
		arrY = y/40-1;
	}else if (x%40<20 && y%40>20) {
		arrX = x/40-1;
		arrY = y/40;
	}else {
		arrX = x/40;
		arrY = y/40;
	}
	if(mf.isArray[arrX][arrY]!= 0) {
		System.out.println("          ,     !");
	}else {
		Graphics g = mf.getGraphics();
		System.out.println(arrX + "  " +arrY); //                
		
		if(turn == 1) {    //    
			int countX = 40*arrX+20;
			int countY = 40*arrY+20;
			g.setColor(Color.black);
			g.fillOval(countX, countY, 40, 40);
			mf.isArray[arrX][arrY] = 1;
			//gameCompleteUP(arrX, arrY);
			if(end>=5) {
				System.out.println("    !");
				return;
			}
			
			turn++;
		}else {           //    
			int countX = 40*arrX+20;
			int countY = 40*arrY+20;
			g.setColor(Color.white);
			g.fillOval(countX, countY, 40, 40);
			mf.isArray[arrX][arrY] = 2;
			turn--;
		}
	}
	
}

@Override
public void mousePressed(MouseEvent e) {
	// TODO          
	
}

@Override
public void mouseReleased(MouseEvent e) {
	// TODO          
	
}

@Override
public void mouseEntered(MouseEvent e) {
	// TODO          
	
}

@Override
public void mouseExited(MouseEvent e) {
	// TODO          
	
}

}

좋은 웹페이지 즐겨찾기