c\#이 진 트 리 의 실현

이 편 은 순 전 히 오락 으로 코드 를 정리 하 는 데 서 비롯 되 었 고 이 진 트 리 를 옮 겨 다 니 는 것 도 발견 되 었 다.
NET/C\#의 각종 집합 류 는 이미 가장 좋 은 정렬 설 계 를 실 현 했 지만 기본 적 인 알고리즘 을 이해 하 는 것 은 소프트웨어 개발 의 각종 균형 과 선택 에 도움 이 된다.예 를 들 어 B+트 리 정렬 과 검색 을 실현 하고 트 리 노드 를 바 이 너 리 파일 블록 으로 정렬 하면 각종 데이터 베이스 색인 의 기본 설 계 를 이미 알 고 있 을 것 이다.
이 진 트 리 는 무엇 입 니까?http://en.wikipedia.org/wiki/Binary_tree
이 진 트 리 노드 류 정의

View Code
   /// <summary>
   ///
   /// </summary>
   /// <typeparam name="T">The item type</typeparam>
   public class BinaryTreeNode<T>
   {
     #region Constructors

     /// <summary>
     ///
     /// </summary>
     public BinaryTreeNode()
     {
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="value"> </param>
     public BinaryTreeNode(T value)
     {
       this.Value = value;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="value"> </param>
     /// <param name="parent"> </param>
     public BinaryTreeNode(T value, BinaryTreeNode<T> parent)
     {
       this.Value = value;
       this.Parent = parent;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="value"> </param>
     /// <param name="parent"> </param>
     /// <param name="left"> </param>
     /// <param name="right"> </param>
     public BinaryTreeNode(T value,
       BinaryTreeNode<T> parent,
       BinaryTreeNode<T> left,
       BinaryTreeNode<T> right)
     {
       this.Value = value;
       this.Right = right;
       this.Left = left;
       this.Parent = parent;
     }

     #endregion

     #region Properties

     /// <summary>
     ///
     /// </summary>
     public T Value { get; set; }

     /// <summary>
     ///
     /// </summary>
     public BinaryTreeNode<T> Parent { get; set; }

     /// <summary>
     ///
     /// </summary>
     public BinaryTreeNode<T> Left { get; set; }

     /// <summary>
     ///
     /// </summary>
     public BinaryTreeNode<T> Right { get; set; }

     /// <summary>
     ///
     /// </summary>
     public bool IsRoot { get { return Parent == null; } }

     /// <summary>
     ///
     /// </summary>
     public bool IsLeaf { get { return Left == null && Right == null; } }

     /// <summary>
     ///
     /// </summary>
     internal bool Visited { get; set; }

     #endregion

     #region Public Overridden Functions

     /// <summary>
     /// Returns a <see cref="System.String"/> that represents this instance.
     /// </summary>
     /// <returns>
     /// A <see cref="System.String"/> that represents this instance.
     /// </returns>
     public override string ToString()
     {
       return Value.ToString();
     }

     #endregion
   }
이 진 트 리 류 실현

View Code
   /// <summary>
   ///
   /// </summary>
   /// <typeparam name="T"> </typeparam>
   [SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix")]
   public class BinaryTree<T> : ICollection<T>, IEnumerable<T> where T : IComparable<T>
   {
     #region Constructor

     /// <summary>
     ///
     /// </summary>
     public BinaryTree()
     {
       NumberOfNodes = 0;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="root"> </param>
     public BinaryTree(BinaryTreeNode<T> root)
       : this()
     {
       this.Root = root;
     }

     #endregion

     #region Properties

     /// <summary>
     ///
     /// </summary>
     public BinaryTreeNode<T> Root { get; set; }

     /// <summary>
     ///
     /// </summary>
     protected int NumberOfNodes { get; set; }

     /// <summary>
     ///
     /// </summary>
     public bool IsEmpty { get { return Root == null; } }

     /// <summary>
     ///
     /// </summary>
     public T MinValue
     {
       get
       {
         if (IsEmpty)
           return default(T);

         BinaryTreeNode<T> minNode = Root;
         while (minNode.Left != null)
           minNode = minNode.Left;

         return minNode.Value;
       }
     }

     /// <summary>
     ///
     /// </summary>
     public T MaxValue
     {
       get
       {
         if (IsEmpty)
           return default(T);

         BinaryTreeNode<T> maxNode = Root;
         while (maxNode.Right != null)
           maxNode = maxNode.Right;

         return maxNode.Value;
       }
     }

     #endregion

     #region IEnumerable<T> Members

     /// <summary>
     /// Returns an enumerator that iterates through the collection.
     /// </summary>
     /// <returns>
     /// A <see cref="T:System.Collections.Generic.IEnumerator`1"></see>
     /// that can be used to iterate through the collection.
     /// </returns>
     public IEnumerator<T> GetEnumerator()
     {
       foreach (BinaryTreeNode<T> node in Traverse(Root))
       {
         yield return node.Value;
       }
     }

     #endregion

     #region IEnumerable Members

     /// <summary>
     /// Returns an enumerator that iterates through a collection.
     /// </summary>
     /// <returns>
     /// An <see cref="T:System.Collections.IEnumerator"/>
     /// object that can be used to iterate through the collection.
     /// </returns>
     IEnumerator IEnumerable.GetEnumerator()
     {
       foreach (BinaryTreeNode<T> node in Traverse(Root))
       {
         yield return node.Value;
       }
     }

     #endregion

     #region ICollection<T> Members

     /// <summary>
     ///
     /// </summary>
     /// <param name="item">The object to add to the
     /// <see cref="T:System.Collections.Generic.ICollection`1"></see>.</param>
     /// <exception cref="T:System.NotSupportedException">The
     /// <see cref="T:System.Collections.Generic.ICollection`1"></see>
     /// is read-only.</exception>
     public void Add(T item)
     {
       if (Root == null)
       {
         Root = new BinaryTreeNode<T>(item);
         ++NumberOfNodes;
       }
       else
       {
         Insert(item);
       }
     }

     /// <summary>
     ///
     /// </summary>
     public void Clear()
     {
       Root = null;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="item">The object to locate in the
     /// <see cref="T:System.Collections.Generic.ICollection`1"></see>.</param>
     /// <returns>
     /// true if item is found in the
     /// <see cref="T:System.Collections.Generic.ICollection`1"></see>; otherwise, false.
     /// </returns>
     public bool Contains(T item)
     {
       if (IsEmpty)
         return false;

       BinaryTreeNode<T> currentNode = Root;
       while (currentNode != null)
       {
         int comparedValue = currentNode.Value.CompareTo(item);
         if (comparedValue == 0)
           return true;
         else if (comparedValue < 0)
           currentNode = currentNode.Left;
         else
           currentNode = currentNode.Right;
       }

       return false;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="array">The array.</param>
     /// <param name="arrayIndex">Index of the array.</param>
     public void CopyTo(T[] array, int arrayIndex)
     {
       T[] tempArray = new T[NumberOfNodes];
       int counter = 0;
       foreach (T value in this)
       {
         tempArray[counter] = value;
         ++counter;
       }
       Array.Copy(tempArray, 0, array, arrayIndex, Count);
     }

     /// <summary>
     ///
     /// </summary>
     public int Count
     {
       get { return NumberOfNodes; }
     }

     /// <summary>
     ///
     /// </summary>
     public bool IsReadOnly
     {
       get { return false; }
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="item"> </param>
     /// <returns> </returns>
     public bool Remove(T item)
     {
       BinaryTreeNode<T> node = Find(item);
       if (node == null)
         return false;

       List<T> values = new List<T>();
       foreach (BinaryTreeNode<T> l in Traverse(node.Left))
       {
         values.Add(l.Value);
       }
       foreach (BinaryTreeNode<T> r in Traverse(node.Right))
       {
         values.Add(r.Value);
       }

       if (node.Parent.Left == node)
       {
         node.Parent.Left = null;
       }
       else
       {
         node.Parent.Right = null;
       }

       node.Parent = null;

       foreach (T v in values)
       {
         this.Add(v);
       }

       return true;
     }

     #endregion

     #region Private Functions

     /// <summary>
     ///
     /// </summary>
     /// <param name="value"> </param>
     /// <returns>
     ///
     /// </returns>
     protected BinaryTreeNode<T> Find(T value)
     {
       foreach (BinaryTreeNode<T> node in Traverse(Root))
         if (node.Value.Equals(value))
           return node;
       return null;
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="node"> </param>
     /// <returns>
     /// The individual items from the tree
     /// </returns>
     [SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures")]
     protected IEnumerable<BinaryTreeNode<T>> Traverse(BinaryTreeNode<T> node)
     {
       //
       if (node.Left != null)
       {
         foreach (BinaryTreeNode<T> left in Traverse(node.Left))
           yield return left;
       }

       // , , ,
       yield return node;

       //
       if (node.Right != null)
       {
         foreach (BinaryTreeNode<T> right in Traverse(node.Right))
           yield return right;
       }
     }

     /// <summary>
     ///
     /// </summary>
     /// <param name="value"> </param>
     protected void Insert(T value)
     {
       //
       BinaryTreeNode<T> currentNode = Root;

       while (true)
       {
         if (currentNode == null)
           throw new InvalidProgramException("The current tree node cannot be null.");

         //
         int comparedValue = currentNode.Value.CompareTo(value);
         if (comparedValue < 0)
         {
           //
           if (currentNode.Left == null)
           {
             currentNode.Left = new BinaryTreeNode<T>(value, currentNode);
             ++NumberOfNodes;
             return;
           }
           else
           {
             currentNode = currentNode.Left;
           }
         }
         else if (comparedValue > 0)
         {
           //
           if (currentNode.Right == null)
           {
             currentNode.Right = new BinaryTreeNode<T>(value, currentNode);
             ++NumberOfNodes;
             return;
           }
           else
           {
             currentNode = currentNode.Right;
           }
         }
         else
         {
           //
           currentNode = currentNode.Right;
         }
       }
     }

     #endregion
   }
사용 예

class Program
   {
     static void Main(string[] args)
     {
       Console.ForegroundColor = ConsoleColor.Green;

       BinaryTree<string> tree = new BinaryTree<string>();
       tree.Add("Dennis");
       tree.Add("Gao");
       tree.Add("Is");
       tree.Add("A");
       tree.Add("C#");
       tree.Add("Programmer");

       Console.WriteLine("Root Node Is : " + tree.Root.ToString());
       Console.WriteLine();

       foreach (var node in tree)
       {
         Console.WriteLine(node);
       }

       Console.ReadKey();
     }
   }
중 서 는 이 진 트 리 를 옮 겨 다 닌 다.

좋은 웹페이지 즐겨찾기