C\#곡선 도 를 그 리 는 방법
1.그래프 효과:
2.C\#코드:
/// <summary>
///
/// </summary>
public void Fit()
{
//
intFontSpace = FontSize + 5;
//
float fltSpace = Math.Min(Width / 6, Height / 6);
XSpace = fltSpace;
YSpace = fltSpace;
// X
XSlice = (Width - 2 * XSpace) / (Keys.Length - 1);
// Y Y
float fltMinValue = 0;
float fltMaxValue = 0;
for (int i = 0; i < Values.Length; i++)
{
if (Values[i] < fltMinValue)
{
fltMinValue = Values[i];
}
else if (Values[i] > fltMaxValue)
{
fltMaxValue = Values[i];
}
}
if (YSliceBegin > fltMinValue)
{
YSliceBegin = fltMinValue;
}
int intYSliceCount = (int)(fltMaxValue / YSliceValue);
if (fltMaxValue % YSliceValue != 0)
{
intYSliceCount++;
}
YSlice = (Height - 2 * YSpace) / intYSliceCount;
}
3.데이터 한 단계 축소 효과:4.전체 코드 DrawingCurve.cs:
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Data;
using System.Drawing.Drawing2D;
namespace SarchPMS.Business.Draw
{
public class DrawingCurve : DrawingChart
{
/// <summary>
///
/// </summary>
/// <param name="dsParameter"></param>
/// <returns></returns>
public override Bitmap DrawImage(DataSet dsParameter)
{
Curve2D cuv2D = new Curve2D();
cuv2D.Fit();
return cuv2D.CreateImage();
}
}
public class Curve2D
{
private Graphics objGraphics; //Graphics
private Bitmap objBitmap; //
private float fltWidth = 480; //
private float fltHeight = 248; //
private float fltXSlice = 50; //X
private float fltYSlice = 50; //Y
private float fltYSliceValue = 20; //Y
private float fltYSliceBegin = 0; //Y
private float fltTension = 0.5f;
private string strTitle = " "; //
private string strXAxisText = " "; //X
private string strYAxisText = " "; //Y
private string[] strsKeys = new string[] { " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " " }; //
private float[] fltsValues = new float[] { 20.0f, 30.0f, 50.0f, 55.4f, 21.6f, 12.8f, 99.5f, 36.4f, 78.2f, 56.4f, 45.8f, 66.5f, 99.5f, 36.4f, 78.2f, 56.4f, 45.8f, 66.5f, 20.0f, 30.0f, 50.0f, 55.4f, 21.6f, 12.8f }; //
private Color clrBgColor = Color.Snow; //
private Color clrTextColor = Color.Black; //
private Color clrBorderColor = Color.Black; //
private Color clrAxisColor = Color.Black; //
private Color clrAxisTextColor = Color.Black; //
private Color clrSliceTextColor = Color.Black; //
private Color clrSliceColor = Color.Black; //
private Color[] clrsCurveColors = new Color[] { Color.Red, Color.Blue }; //
private float fltXSpace = 100f; //
private float fltYSpace = 100f; //
private int intFontSize = 9; //
private float fltXRotateAngle = 30f; //X
private float fltYRotateAngle = 0f; //Y
private int intCurveSize = 2; //
private int intFontSpace = 0; //intFontSpace
#region
/// <summary>
///
/// </summary>
public float Width
{
set
{
if (value < 100)
{
fltWidth = 100;
}
else
{
fltWidth = value;
}
}
get
{
if (fltWidth <= 100)
{
return 100;
}
else
{
return fltWidth;
}
}
}
/// <summary>
///
/// </summary>
public float Height
{
set
{
if (value < 100)
{
fltHeight = 100;
}
else
{
fltHeight = value;
}
}
get
{
if (fltHeight <= 100)
{
return 100;
}
else
{
return fltHeight;
}
}
}
/// <summary>
/// X
/// </summary>
public float XSlice
{
set { fltXSlice = value; }
get { return fltXSlice; }
}
/// <summary>
/// Y
/// </summary>
public float YSlice
{
set { fltYSlice = value; }
get { return fltYSlice; }
}
/// <summary>
/// Y
/// </summary>
public float YSliceValue
{
set { fltYSliceValue = value; }
get { return fltYSliceValue; }
}
/// <summary>
/// Y
/// </summary>
public float YSliceBegin
{
set { fltYSliceBegin = value; }
get { return fltYSliceBegin; }
}
/// <summary>
///
/// </summary>
public float Tension
{
set
{
if (value < 0.0f && value > 1.0f)
{
fltTension = 0.5f;
}
else
{
fltTension = value;
}
}
get
{
return fltTension;
}
}
/// <summary>
///
/// </summary>
public string Title
{
set { strTitle = value; }
get { return strTitle; }
}
/// <summary>
/// ,X
/// </summary>
public string[] Keys
{
set { strsKeys = value; }
get { return strsKeys; }
}
/// <summary>
/// ,Y
/// </summary>
public float[] Values
{
set { fltsValues = value; }
get { return fltsValues; }
}
/// <summary>
///
/// </summary>
public Color BgColor
{
set { clrBgColor = value; }
get { return clrBgColor; }
}
/// <summary>
///
/// </summary>
public Color TextColor
{
set { clrTextColor = value; }
get { return clrTextColor; }
}
/// <summary>
///
/// </summary>
public Color BorderColor
{
set { clrBorderColor = value; }
get { return clrBorderColor; }
}
/// <summary>
///
/// </summary>
public Color AxisColor
{
set { clrAxisColor = value; }
get { return clrAxisColor; }
}
/// <summary>
/// X
/// </summary>
public string XAxisText
{
set { strXAxisText = value; }
get { return strXAxisText; }
}
/// <summary>
/// Y
/// </summary>
public string YAxisText
{
set { strYAxisText = value; }
get { return strYAxisText; }
}
/// <summary>
///
/// </summary>
public Color AxisTextColor
{
set { clrAxisTextColor = value; }
get { return clrAxisTextColor; }
}
/// <summary>
///
/// </summary>
public Color SliceTextColor
{
set { clrSliceTextColor = value; }
get { return clrSliceTextColor; }
}
/// <summary>
///
/// </summary>
public Color SliceColor
{
set { clrSliceColor = value; }
get { return clrSliceColor; }
}
/// <summary>
///
/// </summary>
public Color[] CurveColors
{
set { clrsCurveColors = value; }
get { return clrsCurveColors; }
}
/// <summary>
/// X
/// </summary>
public float XRotateAngle
{
get { return fltXRotateAngle; }
set { fltXRotateAngle = value; }
}
/// <summary>
/// Y
/// </summary>
public float YRotateAngle
{
get { return fltYRotateAngle; }
set { fltYRotateAngle = value; }
}
/// <summary>
///
/// </summary>
public float XSpace
{
get { return fltXSpace; }
set { fltXSpace = value; }
}
/// <summary>
///
/// </summary>
public float YSpace
{
get { return fltYSpace; }
set { fltYSpace = value; }
}
/// <summary>
///
/// </summary>
public int FontSize
{
get { return intFontSize; }
set { intFontSize = value; }
}
/// <summary>
///
/// </summary>
public int CurveSize
{
get { return intCurveSize; }
set { intCurveSize = value; }
}
#endregion
/// <summary>
///
/// </summary>
public void Fit()
{
//
intFontSpace = FontSize + 5;
//
float fltSpace = Math.Min(Width / 6, Height / 6);
XSpace = fltSpace;
YSpace = fltSpace;
// X
XSlice = (Width - 2 * XSpace) / (Keys.Length - 1);
// Y Y
float fltMinValue = 0;
float fltMaxValue = 0;
for (int i = 0; i < Values.Length; i++)
{
if (Values[i] < fltMinValue)
{
fltMinValue = Values[i];
}
else if (Values[i] > fltMaxValue)
{
fltMaxValue = Values[i];
}
}
if (YSliceBegin > fltMinValue)
{
YSliceBegin = fltMinValue;
}
int intYSliceCount = (int)(fltMaxValue / YSliceValue);
if (fltMaxValue % YSliceValue != 0)
{
intYSliceCount++;
}
YSlice = (Height - 2 * YSpace) / intYSliceCount;
}
/// <summary>
/// bmp
/// </summary>
/// <returns></returns>
public Bitmap CreateImage()
{
InitializeGraph();
int intKeysCount = Keys.Length;
int intValuesCount = Values.Length;
if (intValuesCount % intKeysCount == 0)
{
int intCurvesCount = intValuesCount / intKeysCount;
for (int i = 0; i < intCurvesCount; i++)
{
float[] fltCurrentValues = new float[intKeysCount];
for (int j = 0; j < intKeysCount; j++)
{
fltCurrentValues[j] = Values[i * intKeysCount + j];
}
DrawContent(ref objGraphics, fltCurrentValues, clrsCurveColors[i]);
}
}
else
{
objGraphics.DrawString(" ,Values Keys !", new Font(" ", FontSize + 5), new SolidBrush(TextColor), new Point((int)XSpace, (int)(Height / 2)));
}
return objBitmap;
}
/// <summary>
/// , ,
/// </summary>
private void InitializeGraph()
{
//
objBitmap = new Bitmap((int)Width, (int)Height);
// objBitmap objGraphics ( objBitmap )
objGraphics = Graphics.FromImage(objBitmap);
// (LightGray) ( )
objGraphics.DrawRectangle(new Pen(BorderColor, 1), 0, 0, Width - 1, Height - 1); //
objGraphics.FillRectangle(new SolidBrush(BgColor), 1, 1, Width - 2, Height - 2); //
// X , X Y ,
float fltX1 = XSpace;
float fltY1 = Height - YSpace;
float fltX2 = Width - XSpace + XSlice / 2;
float fltY2 = fltY1;
objGraphics.DrawLine(new Pen(new SolidBrush(AxisColor), 1), fltX1, fltY1, fltX2, fltY2);
// Y
fltX1 = XSpace;
fltY1 = Height - YSpace;
fltX2 = XSpace;
fltY2 = YSpace - YSlice / 2;
objGraphics.DrawLine(new Pen(new SolidBrush(AxisColor), 1), fltX1, fltY1, fltX2, fltY2);
//
SetAxisText(ref objGraphics);
// X
SetXAxis(ref objGraphics);
// Y
SetYAxis(ref objGraphics);
//
CreateTitle(ref objGraphics);
}
/// <summary>
///
/// </summary>
/// <param name="objGraphics"></param>
private void SetAxisText(ref Graphics objGraphics)
{
float fltX = Width - XSpace + XSlice / 2 - (XAxisText.Length - 1) * intFontSpace;
float fltY = Height - YSpace - intFontSpace;
objGraphics.DrawString(XAxisText, new Font(" ", FontSize), new SolidBrush(AxisTextColor), fltX, fltY);
fltX = XSpace + 5;
fltY = YSpace - YSlice / 2 - intFontSpace;
for (int i = 0; i < YAxisText.Length; i++)
{
objGraphics.DrawString(YAxisText[i].ToString(), new Font(" ", FontSize), new SolidBrush(AxisTextColor), fltX, fltY);
fltY += intFontSpace; //
}
}
/// <summary>
/// X
/// </summary>
/// <param name="objGraphics"></param>
private void SetXAxis(ref Graphics objGraphics)
{
float fltX1 = XSpace;
float fltY1 = Height - YSpace;
float fltX2 = XSpace;
float fltY2 = Height - YSpace;
int iCount = 0;
int iSliceCount = 1;
float Scale = 0;
float iWidth = ((Width - 2 * XSpace) / XSlice) * 50; // , 50, 10 。
float fltSliceHeight = XSlice / 10; //
objGraphics.TranslateTransform(fltX1, fltY1); // ( )
objGraphics.RotateTransform(XRotateAngle, MatrixOrder.Prepend); //
objGraphics.DrawString(Keys[0].ToString(), new Font(" ", FontSize), new SolidBrush(SliceTextColor), 0, 0);
objGraphics.ResetTransform(); //
for (int i = 0; i <= iWidth; i += 10) // 10
{
Scale = i * XSlice / 50;// (i / 10) * (XSlice / 5), , i 10 , 10
if (iCount == 5)
{
objGraphics.DrawLine(new Pen(new SolidBrush(AxisColor)), fltX1 + Scale, fltY1 + fltSliceHeight * 1.5f, fltX2 + Scale, fltY2 - fltSliceHeight * 1.5f);
//
Pen penDashed = new Pen(new SolidBrush(AxisColor));
penDashed.DashStyle = DashStyle.Dash;
objGraphics.DrawLine(penDashed, fltX1 + Scale, fltY1, fltX2 + Scale, YSpace - YSlice / 2);
// X
if (iSliceCount <= Keys.Length - 1)
{
objGraphics.TranslateTransform(fltX1 + Scale, fltY1);
objGraphics.RotateTransform(XRotateAngle, MatrixOrder.Prepend);
objGraphics.DrawString(Keys[iSliceCount].ToString(), new Font(" ", FontSize), new SolidBrush(SliceTextColor), 0, 0);
objGraphics.ResetTransform();
}
else
{
// ,
}
iCount = 0;
iSliceCount++;
if (fltX1 + Scale > Width - XSpace)
{
break;
}
}
else
{
objGraphics.DrawLine(new Pen(new SolidBrush(SliceColor)), fltX1 + Scale, fltY1 + fltSliceHeight, fltX2 + Scale, fltY2 - fltSliceHeight);
}
iCount++;
}
}
/// <summary>
/// Y
/// </summary>
/// <param name="objGraphics"></param>
private void SetYAxis(ref Graphics objGraphics)
{
float fltX1 = XSpace;
float fltY1 = Height - YSpace;
float fltX2 = XSpace;
float fltY2 = Height - YSpace;
int iCount = 0;
float Scale = 0;
int iSliceCount = 1;
float iHeight = ((Height - 2 * YSpace) / YSlice) * 50; // , 50, 10 。
float fltSliceWidth = YSlice / 10; //
string strSliceText = string.Empty;
objGraphics.TranslateTransform(XSpace - intFontSpace * YSliceBegin.ToString().Length, Height - YSpace); // ( )
objGraphics.RotateTransform(YRotateAngle, MatrixOrder.Prepend); //
objGraphics.DrawString(YSliceBegin.ToString(), new Font(" ", FontSize), new SolidBrush(SliceTextColor), 0, 0);
objGraphics.ResetTransform(); //
for (int i = 0; i < iHeight; i += 10)
{
Scale = i * YSlice / 50; // (i / 10) * (YSlice / 5), , i 10 , 10
if (iCount == 5)
{
objGraphics.DrawLine(new Pen(new SolidBrush(AxisColor)), fltX1 - fltSliceWidth * 1.5f, fltY1 - Scale, fltX2 + fltSliceWidth * 1.5f, fltY2 - Scale);
//
Pen penDashed = new Pen(new SolidBrush(AxisColor));
penDashed.DashStyle = DashStyle.Dash;
objGraphics.DrawLine(penDashed, XSpace, fltY1 - Scale, Width - XSpace + XSlice / 2, fltY2 - Scale);
// Y
strSliceText = Convert.ToString(YSliceValue * iSliceCount + YSliceBegin);
objGraphics.TranslateTransform(XSpace - intFontSize * strSliceText.Length, fltY1 - Scale); // ( )
objGraphics.RotateTransform(YRotateAngle, MatrixOrder.Prepend); //
objGraphics.DrawString(strSliceText, new Font(" ", FontSize), new SolidBrush(SliceTextColor), 0, 0);
objGraphics.ResetTransform(); //
iCount = 0;
iSliceCount++;
}
else
{
objGraphics.DrawLine(new Pen(new SolidBrush(SliceColor)), fltX1 - fltSliceWidth, fltY1 - Scale, fltX2 + fltSliceWidth, fltY2 - Scale);
}
iCount++;
}
}
/// <summary>
///
/// </summary>
/// <param name="objGraphics"></param>
private void DrawContent(ref Graphics objGraphics, float[] fltCurrentValues, Color clrCurrentColor)
{
Pen CurvePen = new Pen(clrCurrentColor, CurveSize);
PointF[] CurvePointF = new PointF[Keys.Length];
float keys = 0;
float values = 0;
for (int i = 0; i < Keys.Length; i++)
{
keys = XSlice * i + XSpace;
values = (Height - YSpace) + YSliceBegin - YSlice * (fltCurrentValues[i] / YSliceValue);
CurvePointF[i] = new PointF(keys, values);
}
objGraphics.DrawCurve(CurvePen, CurvePointF, Tension);
}
/// <summary>
///
/// </summary>
/// <param name="objGraphics"></param>
private void CreateTitle(ref Graphics objGraphics)
{
objGraphics.DrawString(Title, new Font(" ", FontSize), new SolidBrush(TextColor), new Point((int)(Width - XSpace) - intFontSize * Title.Length, (int)(YSpace - YSlice / 2 - intFontSpace)));
}
}
}
본 고 에서 말 한 것 이 여러분 의 C\#프로 그래 밍 에 도움 이 되 기 를 바 랍 니 다.
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