OPENGL-ES의 교점 인덱스 드로잉
2289 단어 OPENGL-ES
GLKView *view = (GLKView *)self.view;
NSAssert([view isKindOfClass:[GLKView class]],
@"View controller's view is not a GLKView");
// Create an OpenGL ES 2.0 context and provide it to the
// view
view.context = [[EAGLContext alloc]
initWithAPI:kEAGLRenderingAPIOpenGLES2];
// Make the new context current
[EAGLContext setCurrentContext:view.context];
// Create a base effect that provides standard OpenGL ES 2.0
// Shading Language programs and set constants to be used for
// all subsequent rendering
self.baseEffect = [[GLKBaseEffect alloc] init];
self.baseEffect.useConstantColor = GL_TRUE;
self.baseEffect.constantColor = GLKVector4Make(
1.0f, // Red
1.0f, // Green
1.0f, // Blue
1.0f);// Alpha
// Set the background color stored in the current context
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // background color
// Generate, bind, and initialize contents of a buffer to be
// stored in GPU memory
glGenBuffers(1, // STEP 1
&vertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, // STEP 2
vertexBufferID);
glBufferData( // STEP 3
GL_ARRAY_BUFFER, // Initialize buffer contents
sizeof(vertices), // Number of bytes to copy
vertices, // Address of bytes to copy
GL_STATIC_DRAW); // Hint: cache in GPU memory
GLuint index;
glGenBuffers(1, &index);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indexs), indexs, GL_STATIC_DRAW);