U3D4. 해결1.5 이상 MONODEV를 시작할 수 없는 방법

3319 단어 node
보통 이런 실수를 보고합니다.
System.EntryPointNotFoundException: Unable to find an entry point named 'gtksharp_list_get_data' in DLL 'glibsharpglue-2'.

at GLib.List.gtksharp_list_get_data(IntPtr l)

at GLib.List.GetData(IntPtr current)

at GLib.ListBase.ListEnumerator.get_Current()

at GLib.ListBase.CopyTo(Array array, Int32 index)

at GLib.Marshaller.ListToArray(ListBase list, Type type)

at GLib.Marshaller.ListPtrToArray(IntPtr list_ptr, Type list_type, Boolean owned, Boolean elements_owned, Type elem_type)

at Gtk.Container.get_Children()

at MonoDevelop.Components.Commands.CommandToolbar.Set Enabled(Boolean enabled) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandToolbar.cs:line 73

at MonoDevelop.Components.Commands.CommandManager.Reg isterCommandBar(ICommandBar commandBar) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandManager.cs:line 1225

at MonoDevelop.Components.Commands.CommandToolbar..ct or(CommandManager manager, String id, String title) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandToolbar.cs:line 40

at MonoDevelop.Components.Commands.CommandManager.Cre ateToolbar(String id, CommandEntrySet entrySet, Object initialTarget) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandManager.cs:line 496

at MonoDevelop.Components.Commands.CommandManager.Cre ateToolbar(String id, CommandEntrySet entrySet) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandManager.cs:line 491

at MonoDevelop.Components.Commands.CommandManager.Cre ateToolbarSet(String addinPath) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Components .Commands\CommandManager.cs:line 128

at MonoDevelop.Ide.Gui.DefaultWorkbench.InitializeWor kspace() in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Ide.Gui\De faultWorkbench.cs:line 271

at MonoDevelop.Ide.Gui.Workbench.Initialize(IProgress Monitor monitor) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Ide.Gui\Wo rkbench.cs:line 78

at MonoDevelop.Ide.IdeApp.Initialize(IProgressMonitor monitor) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Ide\Ide.cs :line 171

at MonoDevelop.Ide.IdeStartup.Run(String[] args) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\ma in\src\core\MonoDevelop.Ide\MonoDevelop.Ide\IdeSta rtup.cs:line 242

  
사실 이곳은 최근에 몇몇 소프트웨어가 GTK# for를 자체로 설치한 것이다.net라는 구성 요소, 그리고 MONO는 이 구성 요소가 있기 때문에 충돌했다. 해결 방법은 프로그램의 GTK# FOR이다.NET를 삭제하면 됩니다. 원문은 여기 있습니다http://forum.unity3d.com/threads/185513-MonoDevelop-not-working-in-latest-version-4-1-5

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