【IOS】ios8 push message registration
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
#ifdef __IPHONE_8_0
//ios8
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIRemoteNotificationTypeBadge
|UIRemoteNotificationTypeSound
|UIRemoteNotificationTypeAlert) categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
#else
//register to receive notifications
UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound;
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:myTypes];
#endif
return YES;
}
#ifdef __IPHONE_8_0
//ios8
- (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings
{
//register to receive notifications
[application registerForRemoteNotifications];
}
- (void)application:(UIApplication *)application handleActionWithIdentifier:(NSString *)identifier forRemoteNotification:(NSDictionary *)userInfo completionHandler:(void(^)())completionHandler
{
//handle the actions
if ([identifier isEqualToString:@"declineAction"]){
}
else if ([identifier isEqualToString:@"answerAction"]){
}
}
#endif
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
NSLog(@" : %@", deviceToken);
NSString *tokeStr = [NSString stringWithFormat:@"%@",deviceToken];
if ([tokeStr length] == 0) {
return;
}
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo
{
NSLog(@"%@",[[userInfo objectForKey:@"aps"] objectForKey:@"alert"]);
//
if ([[userInfo objectForKey:@"aps"] objectForKey:@"alert"]!=NULL) {
UIAlertView* alert = [[UIAlertView alloc] initWithTitle:@" "
message:[[userInfo objectForKey:@"aps"] objectForKey:@"alert"]
delegate:self
cancelButtonTitle:@" "
otherButtonTitles:@" ",nil];
[alert show];
}
}
-(void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(@" , : %@",error);
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end
The above code is compatible with both ios8 and devices below ios8
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