C 언어 소스 코드 는 러시아 블록 을 실현 한다.
러시아 블록(Tetris,러시아어:Тетрис)텔레비전 게임 기와 핸드 게임 기 게임 으로 러시아인 알 렉 스 파 키 트 노 프 가 발명 하여 이 이름 을 얻 었 다.러시아 사각형 의 기본 규칙 은 게임 이 자동 으로 출력 하 는 각종 사각형 을 이동,회전,배치 하여 완전한 한 줄 또는 여러 줄 로 배열 하고 점 수 를 없 애 는 것 이다.손 이 간단 하고 노소 가 모두 적합 하기 때문에 누구나 다 알 고 세 계 를 풍미 했다.
소스 코드
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#ifdef _MSC_VER // M$
#if _MSC_VER <= 1200 // VC6
#error VC6?!
#else // VC6
#if _MSC_VER >= 1600 // VC10 stdint.h
#include <stdint.h>
#else // VC10 , int8_t uint16_t
typedef signed char int8_t;
typedef unsigned short uint16_t;
#endif
#ifndef __cplusplus // VC stdbool.h, C++ , bool
typedef int bool;
#define true 1
#define false 0
#endif
#endif
#else //
#include <stdint.h>
#ifndef __cplusplus // C++ , stdbool.h bool
#include <stdbool.h>
#endif
#endif
// =============================================================================
// 7 4 (4 )
static const uint16_t gs_uTetrisTable[7][4] =
{
{ 0x00F0U, 0x2222U, 0x00F0U, 0x2222U }, // I
{ 0x0072U, 0x0262U, 0x0270U, 0x0232U }, // T
{ 0x0223U, 0x0074U, 0x0622U, 0x0170U }, // L
{ 0x0226U, 0x0470U, 0x0322U, 0x0071U }, // J
{ 0x0063U, 0x0264U, 0x0063U, 0x0264U }, // Z
{ 0x006CU, 0x0462U, 0x006CU, 0x0462U }, // S
{ 0x0660U, 0x0660U, 0x0660U, 0x0660U } // O
};
// =============================================================================
//
// ,
// 2 1, 2 1,
// 12
// 10 , 1 (0xE007),
// 0xFFFFU ,
// 4 ,
// 2 , 22
static const uint16_t gs_uInitialTetrisPool[28] =
{
0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U,
0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U,
0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U,
0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xFFFFU, 0xFFFFU
};
#define COL_BEGIN 2
#define COL_END 14
#define ROW_BEGIN 4
#define ROW_END 26
// =============================================================================
typedef struct TetrisManager //
{
uint16_t pool[28]; //
int8_t x; // x ,
int8_t y; // y
int8_t type[3]; // 、
int8_t orientation[3]; // 、
unsigned score; //
unsigned erasedCount[4]; //
unsigned erasedTotal; //
unsigned tetrisCount[7]; //
unsigned tetrisTotal; //
bool dead; //
} TetrisManager;
// =============================================================================
typedef struct TetrisControl //
{
bool pause; //
bool clockwise; // : true
int8_t direction; // :0 1
//
// ,
// , ,
int8_t color[28][16];
} TetrisControl;
HANDLE g_hConsoleOutput; //
// =============================================================================
//
// ,
void initGame(TetrisManager *manager, TetrisControl *control); //
void restartGame(TetrisManager *manager, TetrisControl *control); //
void giveTetris(TetrisManager *manager); //
bool checkCollision(const TetrisManager *manager); //
void insertTetris(TetrisManager *manager); //
void removeTetris(TetrisManager *manager); //
void horzMoveTetris(TetrisManager *manager, TetrisControl *control); //
void moveDownTetris(TetrisManager *manager, TetrisControl *control); //
void rotateTetris(TetrisManager *manager, TetrisControl *control); //
void dropDownTetris(TetrisManager *manager, TetrisControl *control); //
bool checkErasing(TetrisManager *manager, TetrisControl *control); //
void keydownControl(TetrisManager *manager, TetrisControl *control, int key); //
void setPoolColor(const TetrisManager *manager, TetrisControl *control); //
void gotoxyWithFullwidth(short x, short y); //
void printPoolBorder(); //
void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); //
void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); //
void printNextTetris(const TetrisManager *manager); //
void printScore(const TetrisManager *manager); //
void runGame(TetrisManager *manager, TetrisControl *control); //
void printPrompting(); //
bool ifPlayAgain(); //
// =============================================================================
//
int main()
{
TetrisManager tetrisManager;
TetrisControl tetrisControl;
initGame(&tetrisManager, &tetrisControl); //
do
{
printPrompting(); //
printPoolBorder(); //
runGame(&tetrisManager, &tetrisControl); //
if (ifPlayAgain()) //
{
SetConsoleTextAttribute(g_hConsoleOutput, 0x7);
system("cls"); //
restartGame(&tetrisManager, &tetrisControl); //
}
else
{
break;
}
} while (1);
gotoxyWithFullwidth(0, 0);
CloseHandle(g_hConsoleOutput);
return 0;
}
// =============================================================================
//
void initGame(TetrisManager *manager, TetrisControl *control)
{
CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE }; //
g_hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); //
SetConsoleCursorInfo(g_hConsoleOutput, &cursorInfo); //
SetConsoleTitleA(" ――By: NEWPLAN");
restartGame(manager, control);
}
// =============================================================================
//
void restartGame(TetrisManager *manager, TetrisControl *control)
{
memset(manager, 0, sizeof(TetrisManager)); // 0
//
memcpy(manager->pool, gs_uInitialTetrisPool, sizeof(uint16_t [28]));
srand((unsigned)time(NULL)); //
manager->type[1] = rand() % 7; //
manager->orientation[1] = rand() & 3;
manager->type[2] = rand() % 7; //
manager->orientation[2] = rand() & 3;
memset(control, 0, sizeof(TetrisControl)); // 0
giveTetris(manager); //
setPoolColor(manager, control); //
}
// =============================================================================
//
void giveTetris(TetrisManager *manager)
{
uint16_t tetris;
manager->type[0] = manager->type[1]; //
manager->orientation[0] = manager->orientation[1];
manager->type[1] = manager->type[2];//
manager->orientation[1] = manager->orientation[2];
manager->type[2] = rand() % 7;//
manager->orientation[2] = rand() & 3;
tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; //
// y ,
// 4
if (tetris & 0xF000)
{
manager->y = 0;
}
else
{
manager->y = (tetris & 0xFF00) ? 1 : 2;
}
manager->x = 6; // x
if (checkCollision(manager)) //
{
manager->dead = true; //
}
else //
{
insertTetris(manager); //
}
++manager->tetrisTotal; //
++manager->tetrisCount[manager->type[0]]; //
printNextTetris(manager); //
printScore(manager); //
}
// =============================================================================
//
bool checkCollision(const TetrisManager *manager)
{
//
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
uint16_t dest = 0;
// :
// x y , 16
dest |= (((manager->pool[manager->y + 0] >> manager->x) << 0x0) & 0x000F);
dest |= (((manager->pool[manager->y + 1] >> manager->x) << 0x4) & 0x00F0);
dest |= (((manager->pool[manager->y + 2] >> manager->x) << 0x8) & 0x0F00);
dest |= (((manager->pool[manager->y + 3] >> manager->x) << 0xC) & 0xF000);
// ( ), 0
return ((dest & tetris) != 0);
}
// =============================================================================
//
void insertTetris(TetrisManager *manager)
{
//
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
// 4 , ,
manager->pool[manager->y + 0] |= (((tetris >> 0x0) & 0x000F) << manager->x);
manager->pool[manager->y + 1] |= (((tetris >> 0x4) & 0x000F) << manager->x);
manager->pool[manager->y + 2] |= (((tetris >> 0x8) & 0x000F) << manager->x);
manager->pool[manager->y + 3] |= (((tetris >> 0xC) & 0x000F) << manager->x);
}
// =============================================================================
//
void removeTetris(TetrisManager *manager)
{
//
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
// 4 , ,
manager->pool[manager->y + 0] &= ~(((tetris >> 0x0) & 0x000F) << manager->x);
manager->pool[manager->y + 1] &= ~(((tetris >> 0x4) & 0x000F) << manager->x);
manager->pool[manager->y + 2] &= ~(((tetris >> 0x8) & 0x000F) << manager->x);
manager->pool[manager->y + 3] &= ~(((tetris >> 0xC) & 0x000F) << manager->x);
}
// =============================================================================
//
void setPoolColor(const TetrisManager *manager, TetrisControl *control)
{
// ,
// ,
//
int8_t i, x, y;
//
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
for (i = 0; i < 16; ++i)
{
y = (i >> 2) + manager->y; //
if (y > ROW_END) //
{
break;
}
x = (i & 3) + manager->x; //
if ((tetris >> i) & 1) //
{
control->color[y][x] = (manager->type[0] | 8); //
}
}
}
// =============================================================================
//
void rotateTetris(TetrisManager *manager, TetrisControl *control)
{
int8_t ori = manager->orientation[0]; //
removeTetris(manager); //
// /
manager->orientation[0] = (control->clockwise) ? ((ori + 1) & 3) : ((ori + 3) & 3);
if (checkCollision(manager)) //
{
manager->orientation[0] = ori; //
insertTetris(manager); // 。 ,
}
else
{
insertTetris(manager); //
setPoolColor(manager, control); //
printCurrentTetris(manager, control); //
}
}
// =============================================================================
//
void horzMoveTetris(TetrisManager *manager, TetrisControl *control)
{
int x = manager->x; //
removeTetris(manager); //
control->direction == 0 ? (--manager->x) : (++manager->x); // /
if (checkCollision(manager)) //
{
manager->x = x; //
insertTetris(manager); // 。 ,
}
else
{
insertTetris(manager); //
setPoolColor(manager, control); //
printCurrentTetris(manager, control); //
}
}
// =============================================================================
//
void moveDownTetris(TetrisManager *manager, TetrisControl *control)
{
int8_t y = manager->y; //
removeTetris(manager); //
++manager->y; //
if (checkCollision(manager)) //
{
manager->y = y; //
insertTetris(manager); // 。 ,
if (checkErasing(manager, control)) //
{
printTetrisPool(manager, control); //
}
}
else
{
insertTetris(manager); //
setPoolColor(manager, control); //
printCurrentTetris(manager, control); //
}
}
// =============================================================================
//
void dropDownTetris(TetrisManager *manager, TetrisControl *control)
{
removeTetris(manager); //
for (; manager->y < ROW_END; ++manager->y) //
{
if (checkCollision(manager)) //
{
break;
}
}
--manager->y; //
insertTetris(manager); //
setPoolColor(manager, control); //
checkErasing(manager, control); //
printTetrisPool(manager, control); //
}
// =============================================================================
//
bool checkErasing(TetrisManager *manager, TetrisControl *control)
{
static const unsigned scores[5] = { 0, 10, 30, 90, 150 }; //
int8_t count = 0;
int8_t k = 0, y = manager->y + 3; //
do
{
if (y < ROW_END && manager->pool[y] == 0xFFFFU) //
{
++count;
//
memmove(manager->pool + 1, manager->pool, sizeof(uint16_t) * y);
//
memmove(control->color[1], control->color[0], sizeof(int8_t [16]) * y);
}
else
{
--y;
++k;
}
} while (y >= manager->y && k < 4);
manager->erasedTotal += count; //
manager->score += scores[count]; //
if (count > 0)
{
++manager->erasedCount[count - 1]; //
}
giveTetris(manager); //
setPoolColor(manager, control); //
return (count > 0);
}
// =============================================================================
//
void keydownControl(TetrisManager *manager, TetrisControl *control, int key)
{
if (key == 13) // /
{
control->pause = !control->pause;
}
if (control->pause) // ,
{
return;
}
switch (key)
{
case 'w': case 'W': case '8': case 72: //
control->clockwise = true; //
rotateTetris(manager, control); //
break;
case 'a': case 'A': case '4': case 75: //
control->direction = 0; //
horzMoveTetris(manager, control); //
break;
case 'd': case 'D': case '6': case 77: //
control->direction = 1; //
horzMoveTetris(manager, control); //
break;
case 's': case 'S': case '2': case 80: //
moveDownTetris(manager, control); //
break;
case ' ': //
dropDownTetris(manager, control);
break;
case '0': //
control->clockwise = false; //
rotateTetris(manager, control); //
break;
default:
break;
}
}
// =============================================================================
//
void gotoxyWithFullwidth(short x, short y)
{
static COORD cd;
cd.X = (short)(x << 1);
cd.Y = y;
SetConsoleCursorPosition(g_hConsoleOutput, cd);
}
// =============================================================================
//
void printPoolBorder()
{
int8_t y;
SetConsoleTextAttribute(g_hConsoleOutput, 0xF0);
for (y = ROW_BEGIN; y < ROW_END; ++y) // 4 2
{
gotoxyWithFullwidth(10, y - 3);
printf("%2s", "");
gotoxyWithFullwidth(23, y - 3);
printf("%2s", "");
}
gotoxyWithFullwidth(10, y - 3); //
printf("%28s", "");
}
//
#define gotoxyInPool(x, y) gotoxyWithFullwidth(x + 9, y - 3)
// =============================================================================
//
void printTetrisPool(const TetrisManager *manager, const TetrisControl *control)
{
int8_t x, y;
for (y = ROW_BEGIN; y < ROW_END; ++y) // 4 2
{
gotoxyInPool(2, y); //
for (x = COL_BEGIN; x < COL_END; ++x) //
{
if ((manager->pool[y] >> x) & 1) //
{
// ,
SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]);
printf("■");
}
else // ,
{
SetConsoleTextAttribute(g_hConsoleOutput, 0);
printf("%2s", "");
}
}
}
}
// =============================================================================
//
void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control)
{
int8_t x, y;
// , ,
// ,
y = (manager->y > ROW_BEGIN) ? (manager->y - 1) : ROW_BEGIN; //
for (; y < ROW_END && y < manager->y + 4; ++y)
{
x = (manager->x > COL_BEGIN) ? (manager->x - 1) : COL_BEGIN; //
for (; x < COL_END && x < manager->x + 5; ++x) //
{
gotoxyInPool(x, y); //
if ((manager->pool[y] >> x) & 1) //
{
// ,
SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]);
printf("■");
}
else // ,
{
SetConsoleTextAttribute(g_hConsoleOutput, 0);
printf("%2s", "");
}
}
}
}
// =============================================================================
//
void printNextTetris(const TetrisManager *manager)
{
int8_t i;
uint16_t tetris;
//
SetConsoleTextAttribute(g_hConsoleOutput, 0xF);
gotoxyWithFullwidth(26, 1);
printf("┏━━━━┳━━━━┓");
gotoxyWithFullwidth(26, 2);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 3);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 4);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 5);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 6);
printf("┗━━━━┻━━━━┛");
// ,
tetris = gs_uTetrisTable[manager->type[1]][manager->orientation[1]];
SetConsoleTextAttribute(g_hConsoleOutput, manager->type[1] | 8);
for (i = 0; i < 16; ++i)
{
gotoxyWithFullwidth((i & 3) + 27, (i >> 2) + 2);
((tetris >> i) & 1) ? printf("■") : printf("%2s", "");
}
// ,
tetris = gs_uTetrisTable[manager->type[2]][manager->orientation[2]];
SetConsoleTextAttribute(g_hConsoleOutput, 8);
for (i = 0; i < 16; ++i)
{
gotoxyWithFullwidth((i & 3) + 32, (i >> 2) + 2);
((tetris >> i) & 1) ? printf("■") : printf("%2s", "");
}
}
// =============================================================================
//
void printScore(const TetrisManager *manager)
{
static const char *tetrisName = "ITLJZSO";
int8_t i;
SetConsoleTextAttribute(g_hConsoleOutput, 0xE);
gotoxyWithFullwidth(2, 2);
printf("■ :%u", manager->score);
gotoxyWithFullwidth(1, 6);
printf("■ :%u", manager->erasedTotal);
for (i = 0; i < 4; ++i)
{
gotoxyWithFullwidth(2, 8 + i);
printf("□ %d:%u", i + 1, manager->erasedCount[i]);
}
gotoxyWithFullwidth(1, 15);
printf("■ :%u", manager->tetrisTotal);
for (i = 0; i < 7; ++i)
{
gotoxyWithFullwidth(2, 17 + i);
printf("□%c :%u", tetrisName[i], manager->tetrisCount[i]);
}
}
// =============================================================================
//
void printPrompting()
{
SetConsoleTextAttribute(g_hConsoleOutput, 0xB);
gotoxyWithFullwidth(26, 10);
printf("■ :");
gotoxyWithFullwidth(27, 12);
printf("□ :← A 4");
gotoxyWithFullwidth(27, 13);
printf("□ :→ D 6");
gotoxyWithFullwidth(27, 14);
printf("□ :↓ S 2");
gotoxyWithFullwidth(27, 15);
printf("□ :↑ W 8");
gotoxyWithFullwidth(27, 16);
printf("□ :0");
gotoxyWithFullwidth(27, 17);
printf("□ : ");
gotoxyWithFullwidth(27, 18);
printf("□ : ");
gotoxyWithFullwidth(25, 23);
printf("■By: NEWPLAN @ UESTC");
}
// =============================================================================
//
void runGame(TetrisManager *manager, TetrisControl *control)
{
clock_t clockLast, clockNow;
clockLast = clock(); //
printTetrisPool(manager, control); //
while (!manager->dead) //
{
while (_kbhit()) //
{
keydownControl(manager, control, _getch()); //
}
if (!control->pause) //
{
clockNow = clock(); //
// 0.45
if (clockNow - clockLast > 0.45F * CLOCKS_PER_SEC)
{
clockLast = clockNow;
keydownControl(manager, control, 80); //
}
}
}
}
// =============================================================================
//
bool ifPlayAgain()
{
int ch;
SetConsoleTextAttribute(g_hConsoleOutput, 0xF0);
gotoxyWithFullwidth(15, 10);
printf(" ");
gotoxyWithFullwidth(13, 11);
printf(" Y , N ");
do
{
ch = _getch();
if (ch == 'Y' || ch == 'y')
{
return true;
}
else if (ch == 'N' || ch == 'n')
{
return false;
}
} while (1);
}
더 많은 러시아 블록 하 이 라이트 글 은 주 제 를 클릭 하 십시오러 스 블록 게임 집합학습 을 진행 합 니 다.
이상 이 바로 본 고의 모든 내용 입 니 다.여러분 의 학습 에 도움 이 되 고 저 희 를 많이 응원 해 주 셨 으 면 좋 겠 습 니 다.
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