C 언어 러시아 블록 게임 과정 디자인

본 논문 의 사례 는 C 언어 가 러시아 블록 게임 을 실현 하 는 구체 적 인 코드 를 공유 하여 여러분 께 참고 하 시기 바 랍 니 다.구체 적 인 내용 은 다음 과 같 습 니 다.
1.설계 절차

2.관련 절차

#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
#include<time.h>
#include<dos.h>
#include<bios.h>
#define LEFT 0x4b00         /*   */
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define   TIMER   0x1c     /*              */

struct Snow
{
int x;
int y;
int speed;
}snow[100];
typedef struct
{
int box[4][4];
int color;
int next;
}SHAPE;
int x=0,y=4,form[16][12]={            /*x,y                 */
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};                      /*          */
SHAPE shapes[19]={
{1,0,0,0,
   1,0,0,0,
   1,1,0,0,
   0,0,0,0,CYAN,1},
{1,1,1,0,
   1,0,0,0,
   0,0,0,0,
   0,0,0,0,CYAN,2},
{1,1,0,0,
   0,1,0,0,
   0,1,0,0,
   0,0,0,0,CYAN,3},
{0,0,0,0,
   0,0,1,0,
   1,1,1,0,
   0,0,0,0,CYAN,0},
{0,1,0,0,
   0,1,0,0,
   1,1,0,0,
   0,0,0,0,MAGENTA,5},
{1,0,0,0,
   1,1,1,0,
   0,0,0,0,
   0,0,0,0,MAGENTA,6},
{1,1,0,0,
   1,0,0,0,
   1,0,0,0,
   0,0,0,0,MAGENTA,7},
{1,1,1,0,
   0,0,1,0,
   0,0,0,0,
   0,0,0,0,MAGENTA,4},
{1,0,0,0,
   1,1,0,0,
   0,1,0,0,
   0,0,0,0,YELLOW,9},
{0,1,1,0,
   1,1,0,0,
   0,0,0,0,
   0,0,0,0,YELLOW,8},
{0,1,0,0,
   1,1,0,0,
   1,0,0,0,
   0,0,0,0,BROWN,11},
{1,1,0,0,
   0,1,1,0,
   0,0,0,0,
   0,0,0,0,BROWN,10},
{0,1,0,0,
   1,1,1,0,
   0,0,0,0,
   0,0,0,0,WHITE,13},
{1,0,0,0,
   1,1,0,0,
   1,0,0,0,
   0,0,0,0,WHITE,14},
{1,1,1,0,
   0,1,0,0,
   0,0,0,0,
   0,0,0,0,WHITE,15},
{0,1,0,0,
   1,1,0,0,
   0,1,0,0,
   0,0,0,0,WHITE,12},
{1,0,0,0,
   1,0,0,0,
   1,0,0,0,
   1,0,0,0,RED,17},
{1,1,1,1,
   0,0,0,0,
   0,0,0,0,
   0,0,0,0,RED,16},
{1,1,0,0,
   1,1,0,0,
   0,0,0,0,
   0,0,0,0,BLUE,18}
}; 

int TimerCounter=0;
int snownum=0;
int size;
int change1=10;
int annal[4][2],score=0,level=0,color,Boxnumber;
void plot();
void operation();
void *save1,*save2;
void Copy();
void DrawSnow();
void Pr();
void   interrupt   (   *oldhandler)();
void   interrupt   newhandler( )
{
TimerCounter++;        
TimerCounter==36;
oldhandler();
}
void   SetTimer(void   interrupt   (*IntProc)())
{
oldhandler=getvect(TIMER);
disable();                /*                ,         */
setvect(TIMER,IntProc);
enable();               /*          */
}
void   KillTimer()                                                           
{
disable();
setvect(TIMER,oldhandler);
enable();
}
void main()
{
int gdriver=DETECT,gmode;
SetTimer(newhandler);                      /*            */
registerbgidriver(EGAVGA_driver);
initgraph(&gdriver,&gmode,"c:\\turboc2");
Copy();
DrawSnow();
closegraph();
initgraph(&gdriver,&gmode,"E:\\TC20H\\INCLUDE\\GRAPHICS.H");        /*     */
plot();
operation();
getch();
}
  void Copy()
{
setcolor(0);
setfillstyle(SOLID_FILL,15);
fillellipse(200,200,4,4);
size=imagesize(196,196,204,204);
save1=malloc(size);
save2=malloc(size);
getimage(196,196,204,204,save1);
getimage(96,96,104,104,save2);
}
void Pr()
{
int fr[]={392,392,440,294,262,262,220,294,392,392,
           440,532,440,392,262,262,220,294,392,294,
           262,247,220,196,392,294,330,294,262,262,
           220,294,330,294,262,294,22,247,220,196};
setcolor(change1/10);
settextstyle(0,0,3);
outtextxy(100,200,"Welcome to our Game!!!”);
sound(fr[change1/10]);
}
void DrawSnow()
{
int i;
int sx[62];
randomize();
for(i=0;i<62;i++)
sx[i]=(i+2)*10;
cleardevice();
while(!kbhit())
{
Pr();
if (snownum!=100)
{
    snow[snownum].speed=2+random(5);
    i=random(62);
    snow[snownum].x=sx[i];
    snow[snownum].y=10-random(100);
}
for(i=0;i<snownum;i++)
   putimage(snow[i].x,snow[i].y,save2,COPY_PUT);
  Pr();
if(snownum!=100)
   snownum++;
/*delay(300);*/
setfillstyle(SOLID_FILL,15);
for(i=0;i<snownum;i++)
   {
    snow[i].y+=snow[i].speed;
    putimage(snow[i].x,snow[i].y,save1,COPY_PUT);
    if(snow[i].y>500)
    snow[i].y=10-random(200);
   }
change1++;
if(change1==140)
change1=10;
}
nosound();
}
void plot()
{
int i,j;
char ch1[]={24,'-','R','o','l','l','\0'},
     ch2[]={25,'-','D','o','w','n','w','a','r','d','s','\0'},
     ch3[]={26,'-','T','u','r','n',' ','L','e','f','t','\0'},
     ch4[]={27,'-','T','u','r','n',' ','R','i','g','h','t','\0'};
setcolor(LIGHTGRAY);
rectangle(200,30,350,255);
i=0;
while((i++)<10)
  line(200+i*15,30,200+i*15,255);
i=0;
while((i++)<15)
  line(200,30+i*15,350,30+i*15);
setcolor(WHITE);
rectangle(170,270,390,330);
outtextxy(190,280,ch1);
outtextxy(270,280,ch2);
outtextxy(190,300,ch3);
outtextxy(290,300,ch4);
outtextxy(190,320,"Esc-Exit");
settextjustify(1,1);
outtextxy(390,50,"score");
outtextxy(390,100,"lexel");
outtextxy(390,150,"Next box");
outtextxy(390,65,"0");
outtextxy(390,115,"0");
}
void nextboxfun(SHAPE shapes[],int i) 
{
int m,n;
for(m=0;m<4;m++)
   for(n=0;n<4;n++)
    if(shapes[i].box[m][n])
    {
     setfillstyle(1,shapes[i].color);
     bar(370+n*15+1,180+m*15+1,370+n*15+15-1,180+m*15+15-1);
     setcolor(LIGHTGRAY);
     rectangle(370+n*15,180+m*15,370+n*15+15,180+m*15+15);
    }
}
int Leftmobile()
{
int m,k=-1;         /*    annal      ,          */
for(m=0;m<4;m++)
{
   if(annal[m][0]!=k)
   {
    if(form[annal[m][0]][annal[m][1]-1])
     return(0);
    k=annal[m][0];
   }
}
return(1);
}
int Rightmobile()
{
int m,k=-1;
for(m=3;m>=0;m--)
{
   if(annal[m][0]!=k)
   {
    if(form[annal[m][0]][annal[m][1]+1])
     return(0);
    k=annal[m][0];
   }
}
return(1);
}
int Downmobile()
{
int m;
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=2;     /*           2        */
for(m=0;m<4;m++)
{
   if(form[annal[m][0]+1][annal[m][1]]==1)          /*    1         */
   {
    for(m=0;m<4;m++)/*       */
     form[annal[m][0]][annal[m][1]]=1;
    return(0);
   }
}
for(m=0;m<4;m++)                        /*       */
   form[annal[m][0]][annal[m][1]]=1;
return(1);
}
void LeftRedraw()
{
int m;
y--;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);          /*            */
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{
   annal[m][1]--;
   form[annal[m][0]][annal[m][1]]=1;
   setfillstyle(1,color);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);       /*         */
}
}
void RightRedraw()
{
int m;
y++;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);           /*            */
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{ 
 annal[m][1]++;
  form[annal[m][0]][annal[m][1]]=1;
  setfillstyle(1,color);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); }          /*         */
}
void DownRedraw()
{
int m,n;
x++;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);            /*            */
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{
   annal[m][0]++;
   form[annal[m][0]][annal[m][1]]=1;
   setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);      /*         */
}
}
int UPmobile()
{
int m,n,k;
k=shapes[Boxnumber].next;/*k==           */
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=2;          
for(m=0;m<4;m++)
   for(n=0;n<4;n++)
   {
    if(form[x+m][y+n]==1&&shapes[k].box[m][n])       
{
for(m=0;m<4;m++)
      form[annal[m][0]][annal[m][1]]=1;/* 2   1*/
     return(0);
}
}
 for(m=0;m<4;m++)
    form[annal[m][0]][annal[m][1]]=1;
   return(1);
}
void change()
{
int m,n,k,i=0;
k=Boxnumber=shapes[Boxnumber].next;/*          */
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);        /*            */
}
for(m=0;m<4;m++)               /*        0*/
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)              /*          */
   for(n=0;n<4;n++)
    if(shapes[k].box[m][n])
    {
     annal[i][0]=x+m;         /*annal      */
     annal[i][1]=y+n;
     i++;
    }
    for(m=0;m<4;m++)              /*       1   */
    {
     form[annal[m][0]][annal[m][1]]=1;
     setfillstyle(1,color);   bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1)         ;/*         */
    }
}
void FulllineJudge()
{
void *p1;
int m,n,i,k,p,q;
char *ch;
if(!(p1=malloc(imagesize(200,30,350,255))))
{
   printf("      
"); getch(); exit(1); } i=0; for(m=14;m>=0;m--) /* */ { for(n=1;n<=10;n++) { if(!form[m][n]) /* 0 */ break; else if(n==10) /*1-10 1*/ { i++; /* */ for(p=m;p>=1;p--) for(q=1;q<=10;q++) /* 1 */ form[p][q]=form[p-1][q]; for(p=1;p<=10;p++) /* */ form[0][p]=0; getimage(200,30,350,30+m*15,p1); putimage(200,45,p1,0); m++; } } if(i==4) /* 4 */ break; } if(i==1) /* */ score+=10; if(i==2) score+=30; if(i==3) score+=60; if(i==4) score+=100; setcolor(WHITE); /* */ sprintf(ch,"%d",score); setfillstyle(1,BLACK); bar(380,60,400,80); outtextxy(390,65,ch); level=score/500; setfillstyle(1,BLACK); bar(380,110,400,130); sprintf(ch,"%d",level); outtextxy(390,115,ch); free(p1); } void operation() { int newbox,nextbox,m,n,k=1,i,KEY,l,o; o=1; srand((unsigned)time(NULL)); nextbox=rand()%19; while(o) { if(k) /* */ { x=0,y=4; /* x,y*/ Boxnumber=newbox=nextbox; nextbox=rand()%19; setfillstyle(1,BLACK); bar(360,160,430,250); nextboxfun(shapes,nextbox); i=0; color=shapes[newbox].color; for(m=0;m<4;m++) for(n=0;n<4;n++) if(shapes[newbox].box[m][n]) /* annal */ { annal[i][0]=0+m; /* */ annal[i][1]=4+n; if(form[0+m][4+n]) { setfillstyle(1,BLACK); bar(240,130,310,150); setcolor(RED); outtextxy(275,140,"GAME OVER"); getch(); o=0; } form[0+m][4+n]=1; setfillstyle(1,shapes[newbox].color); bar(200+n*15+1+45,30+m*15+1,200+n*15+15-1+45,30+m*15+15-1);/* */ setcolor(LIGHTGRAY); rectangle(200+n*15+45,30+m*15,200+n*15+15+45,30+m*15+15); i++; } k=0; } if(bioskey(1)) /* */ KEY=bioskey(0); else KEY=0; switch(KEY) { case LEFT:/* */ if(Leftmobile()) LeftRedraw();break; case RIGHT:/* */ if(Rightmobile()) RightRedraw();break; case DOWN:/* */ if(Downmobile()) DownRedraw(); else {FulllineJudge();k=1;}break; case UP:/* */ if(UPmobile()) change();break; case ESC:o=0;break; } if(TimerCounter>(36-level*2)) /*TimerCounter 18*/ { TimerCounter=0; if(Downmobile()) /* */ DownRedraw(); else {FulllineJudge();k=1;} } } KillTimer(); }
이상 이 바로 본 고의 모든 내용 입 니 다.여러분 의 학습 에 도움 이 되 고 저 희 를 많이 응원 해 주 셨 으 면 좋 겠 습 니 다.

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