c 언어는 socket 서버/클라이언트가 tcp를 통해 파일을 전송하는 것을 실현한다

서비스 포트가 시작되면 클라이언트는 IP 주소를 통해 서비스 포트에 연결한 다음에 보낼 파일 이름을 입력하여 서비스 포트에 파일을 보냅니다.
/*client.c*/
#include                         // for sockaddr_in  
#include                          // for socket  
#include                         // for socket  
#include                              // for printf  
#include                             // for exit  
#include                             // for bzero  

#define HELLO_WORLD_SERVER_PORT       6666  
#define BUFFER_SIZE                   1024  
#define FILE_NAME_MAX_SIZE            512  

int main(int argc, char **argv)  
{  
    if (argc != 2)  
    {  
        printf("Usage: ./%s ServerIPAddress
"
, argv[0]); exit(1); } // socket client_addr, internet struct sockaddr_in client_addr; bzero(&client_addr, sizeof(client_addr)); client_addr.sin_family = AF_INET; // internet client_addr.sin_addr.s_addr = htons(INADDR_ANY); // INADDR_ANY client_addr.sin_port = htons(0); // auto allocated, // internet (TCP) socket, client_socket socket int client_socket = socket(AF_INET, SOCK_STREAM, 0); if (client_socket < 0) { printf("Create Socket Failed!
"
); exit(1); } // socket socket if (bind(client_socket, (struct sockaddr*)&client_addr, sizeof(client_addr))) { printf("Client Bind Port Failed!
"
); exit(1); } // socket server_addr, internet struct sockaddr_in server_addr; bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; // IP if (inet_aton(argv[1], &server_addr.sin_addr) == 0) { printf("Server IP Address Error!
"
); exit(1); } server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT); socklen_t server_addr_length = sizeof(server_addr); // , client_socket socket if (connect(client_socket, (struct sockaddr*)&server_addr, server_addr_length) < 0) { printf("Can Not Connect To %s!
"
, argv[1]); exit(1); } char file_name[FILE_NAME_MAX_SIZE + 1]; bzero(file_name, sizeof(file_name)); printf("Please Input File Name On Server.\t"); scanf("%s", file_name); char buffer[BUFFER_SIZE]; bzero(buffer, sizeof(buffer)); strncpy(buffer, file_name, strlen(file_name) > BUFFER_SIZE ? BUFFER_SIZE : strlen(file_name)); // buffer , buffer send(client_socket, buffer, BUFFER_SIZE, 0); FILE *fp = fopen(file_name, "w"); if (fp == NULL) { printf("File:\t%s Can Not Open To Write!
"
, file_name); exit(1); } // buffer bzero(buffer, sizeof(buffer)); int length = 0; while(length = recv(client_socket, buffer, BUFFER_SIZE, 0)) { if (length < 0) { printf("Recieve Data From Server %s Failed!
"
, argv[1]); break; } int write_length = fwrite(buffer, sizeof(char), length, fp); if (write_length < length) { printf("File:\t%s Write Failed!
"
, file_name); break; } bzero(buffer, BUFFER_SIZE); } printf("Recieve File:\t %s From Server[%s] Finished!
"
, file_name, argv[1]); // , socket fclose(fp); close(client_socket); return 0; }
/*server.c*/
#include
#include
#include
#include
#include
#include

#define HELLO_WORLD_SERVER_PORT    6666         //   
#define LENGTH_OF_LISTEN_QUEUE     20
#define BUFFER_SIZE                1024
#define FILE_NAME_MAX_SIZE         512

int main(int argc, char **argv)
{
    // set socket's address information
    //     socket    server_addr,     internet      
    struct sockaddr_in   server_addr;
    bzero(&server_addr, sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = htons(INADDR_ANY);
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);

    // create a stream socket
    //     internet    (TCP)socket, server_socket                
    int server_socket = socket(PF_INET, SOCK_STREAM, 0);
    if (server_socket < 0)
    {
        printf("Create Socket Failed!
"
); exit(1); } // socket socket if (bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr))) { printf("Server Bind Port: %d Failed!
"
, HELLO_WORLD_SERVER_PORT); exit(1); } // server_socket if (listen(server_socket, LENGTH_OF_LISTEN_QUEUE)) { printf("Server Listen Failed!
"
); exit(1); } // while(1) { // socket client_addr, , accept // , client client_addr struct sockaddr_in client_addr; socklen_t length = sizeof(client_addr); // client server , client_addr // , , accept , // select() // accpet socket, socket server client // new_server_socket int new_server_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length); if (new_server_socket < 0) { printf("Server Accept Failed!
"
); break; } char buffer[BUFFER_SIZE]; bzero(buffer, sizeof(buffer)); length = recv(new_server_socket, buffer, BUFFER_SIZE, 0); if (length < 0) { printf("Server Recieve Data Failed!
"
); break; } char file_name[FILE_NAME_MAX_SIZE + 1]; bzero(file_name, sizeof(file_name)); strncpy(file_name, buffer, strlen(buffer) > FILE_NAME_MAX_SIZE ? FILE_NAME_MAX_SIZE : strlen(buffer)); FILE *fp = fopen(file_name, "r"); if (fp == NULL) { printf("File:\t%s Not Found!
"
, file_name); } else { bzero(buffer, BUFFER_SIZE); int file_block_length = 0; while( (file_block_length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0) { printf("file_block_length = %d
"
, file_block_length); // buffer new_server_socket, if (send(new_server_socket, buffer, file_block_length, 0) < 0) { printf("Send File:\t%s Failed!
"
, file_name); break; } bzero(buffer, sizeof(buffer)); } fclose(fp); printf("File:\t%s Transfer Finished!
"
, file_name); } close(new_server_socket); } close(server_socket); return 0; }

코드를 네트워크에 베끼다.

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