game.c//
#define COL 3 //
#define ROW 3 //
#include
#include
#include
void CopyBoard(char board[ROW][COL], int row, int col);
void LOLBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void Player2Move(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
test.c// ,
#include"game.h"
void menu()
{
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf("
");
printf(" *********************************
");
printf("
");
printf(" *********** 1 . play ************
");
printf("
");
printf(" *********** 2 . pvp ************
");
printf("
");
printf(" *********** 0 . exit ************
");
printf("
");
printf(" *********************************
");
}
void game()
{
char ret = 0;
// -
char board[ROW][COL] = { 0 };
//
CopyBoard(board,ROW,COL);
// ,
LOLBoard(board,ROW, COL);
//
while (1)
{
//
PlayerMove(board, ROW, COL);
//LOLBoard(board, ROW, COL);
//
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//
ComputerMove(board, ROW, COL);
LOLBoard(board, ROW, COL);
//
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf(" Player Win
");
}
else if (ret == '#')
{
printf(" Computer Win
");
}
else
{
printf(" same
");
}
}
void PK()
{
char ret = 0;
char board[ROW][COL] = { 0 };
CopyBoard(board, ROW, COL);
LOLBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
LOLBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
Player2Move(board, ROW, COL);
LOLBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("Player Win
");
}
else if (ret == '#')
{
printf("Player2 Win
");
}
else
{
printf("same
");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf(" Please choose!
");
printf(" ");
scanf("%d", &input);
switch (input)
{
case 1:game(); break;
case 2:PK(); break;
case 0:printf(" Quit the game.
"); break;
default:printf(" Input error, please select again!
"); break;
}
} while (input);
}
int main()
{
system("color 73");
test();
return 0;
}
game.c
#include"game.h"
void CopyBoard(char board[ROW][COL], int row, int col)
{
int i=0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void LOLBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
printf(" ");
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("
");
printf(" ");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("
");
}
}
}
// | |
//---|---|---
// | | //
//---|---|---
// | |
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("player go:->
");
while (1)
{
printf(" Please input your x and y:->");
scanf("%d%d", &x, &y);
// ,x,y
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf(" x and y error,choose
");
}
}
else
{
printf(" error,choose again
");
}
}
}
void Player2Move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("player2 go:->
");
while (1)
{
printf(" Please input your x and y:->");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf(" x and y error,choose
");
}
}
else
{
printf(" error,choose again
");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf(" Computer:->
");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
// 1
// 0,
//
// - '*'
// - '#'/ 2
// - 'Q'
// - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//
if (1 == OrFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}