android 모뎀 IOS 링 모양 진도표 아이폰 테이프 진도표 모뎀 안전한 View
**
* iphone , View,
* @author xiaanming
*
*/
public class RoundProgressBar extends View {
/**
*
*/
private final float roundWidth_inner;
/**
*
*/
private Paint paint;
/**
*
*/
private int roundColor;
/**
*
*/
private int roundProgressColor;
/**
*
*/
private int textColor;
/**
*
*/
private float textSize;
/**
*
*/
private float roundWidth;
/**
*
*/
private int max;
/**
*
*/
private int progress;
/**
*
*/
private boolean textIsDisplayable;
/**
* ,
*/
private int style;
public static final int STROKE = 0;
public static final int FILL = 1;
public RoundProgressBar(Context context) {
this(context, null);
}
public RoundProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
R.styleable.RoundProgressBar);
//
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 3);
roundWidth_inner = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth_inner,1);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
mTypedArray.recycle();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/**
*
*/
int centre = getWidth()/2; // x
int radius = (int) (centre - roundWidth/2); //
int radius_innner = (int) (centre - roundWidth_inner/2); //
paint.setColor(roundColor); //
paint.setStyle(Paint.Style.STROKE); //
paint.setStrokeWidth((radius - radius_innner) / 2); //
paint.setAntiAlias(true); //
canvas.drawCircle(centre, centre, radius_innner, paint); //
// canvas.drawCircle(centre, centre, radius_innner, paint); //
Log.e("log", centre + "");
/**
*
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.SERIF); //
int percent = (int) (((float) progress / (float) max) * 100); // , float , 0
// float textWidth = paint.measureText(percent + "%"); // ,
float textWidth = paint.measureText(max - progress + "s"); // ,
if (textIsDisplayable && max - progress != 0 && style == STROKE) {
canvas.drawText(max - progress + "s", centre - textWidth / 2, centre + textSize / 2, paint); //
}
/**
* ,
*/
//
paint.setStrokeWidth((radius - radius_innner) / 2); //
paint.setColor(roundProgressColor); //
RectF oval = new RectF(centre - radius_innner, centre - radius_innner, centre
+ radius_innner, centre + radius_innner); //
//float left, float top, float right, float bottom
switch (style) {
case STROKE:{
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 0, 360 * progress / max, false, paint); //
break;
}
case FILL:{
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if(progress !=0)
canvas.drawArc(oval, 0, 360 * progress / max, true, paint); //
break;
}
}
}
public synchronized int getMax() {
return max;
}
/**
*
* @param max
*/
public synchronized void setMax(int max) {
if(max < 0){
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
}
/**
* .
* @return
*/
public synchronized int getProgress() {
return progress;
}
/**
* , , ,
* postInvalidate() UI
* @param progress
*/
public synchronized void setProgress(int progress) {
if(progress < 0){
throw new IllegalArgumentException("progress not less than 0");
}
if(progress > max){
progress = max;
}
if(progress <= max){
this.progress = progress;
postInvalidate();
}
}
public int getCricleColor() {
return roundColor;
}
public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
}
public int getCricleProgressColor() {
return roundProgressColor;
}
public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
}
public int getTextColor() {
return textColor;
}
public void setTextColor(int textColor) {
this.textColor = textColor;
}
public float getTextSize() {
return textSize;
}
public void setTextSize(float textSize) {
this.textSize = textSize;
}
public float getRoundWidth() {
return roundWidth;
}
public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
}
이 내용에 흥미가 있습니까?
현재 기사가 여러분의 문제를 해결하지 못하는 경우 AI 엔진은 머신러닝 분석(스마트 모델이 방금 만들어져 부정확한 경우가 있을 수 있음)을 통해 가장 유사한 기사를 추천합니다:
다양한 언어의 JSONJSON은 Javascript 표기법을 사용하여 데이터 구조를 레이아웃하는 데이터 형식입니다. 그러나 Javascript가 코드에서 이러한 구조를 나타낼 수 있는 유일한 언어는 아닙니다. 저는 일반적으로 '객체'{}...
텍스트를 자유롭게 공유하거나 복사할 수 있습니다.하지만 이 문서의 URL은 참조 URL로 남겨 두십시오.
CC BY-SA 2.5, CC BY-SA 3.0 및 CC BY-SA 4.0에 따라 라이센스가 부여됩니다.