2丶 TCP 비동기식 연결
6225 단어 게임 네트워크 연결
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace TcpServer
{
class Program
{
static byte[] dataBuffer = new byte[1024];
static void Main(string[] args)
{
StartServerAsync();
Console.ReadKey();
}
static void StartServerAsync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
Socket clientSocket = socketServer.Accept();
string msg = "Hello";
clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(msg));
clientSocket.BeginReceive(dataBuffer,0,1024,SocketFlags.None,ReceiveCallBack, clientSocket);
}
static void ReceiveCallBack(IAsyncResult ar)
{
// ar.AsyncState object
Socket clientSocket = ar.AsyncState as Socket;
int count=clientSocket.EndReceive(ar);
string msgReceive=Encoding.UTF8.GetString(dataBuffer, 0, count);
Console.WriteLine(msgReceive);
clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSocket);
}
void StartServerSync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
Socket clientSocket = socketServer.Accept();
string msg = "Hello";
clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(msg));
byte[] databuffer = new byte[1024];
int count = clientSocket.Receive(databuffer);
string megReceive = System.Text.Encoding.UTF8.GetString(databuffer, 0, count);
Console.Write(databuffer);
clientSocket.Close();
socketServer.Close();
}
}
}
클라이언트
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace TcpClinet
{
class Program
{
static byte[] data = new byte[1024];
static void Main(string[] args)
{
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(new IPEndPoint(IPAddress.Parse("192.168.200.1"),88));
int count=clientSocket.Receive(data);
string msg = System.Text.Encoding.UTF8.GetString(data, 0, count);
Console.WriteLine(msg);
while (true)
{
string s = Console.ReadLine();
clientSocket.Send(Encoding.UTF8.GetBytes(s));
}
Console.ReadKey();
clientSocket.Close();
}
}
}
이제 서버에서 여러 클라이언트 메시지를 받을 수 있습니다.
(이전에 내가 쓴 C++ 서버에 비해 epoll로 연결해야 하는데, C#은 너무 간단하다)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace TcpServer
{
class Program
{
static byte[] dataBuffer = new byte[1024];
static void Main(string[] args)
{
StartServerAsync();
Console.ReadKey();
}
static void StartServerAsync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
//Socket clientSocket = socketServer.Accept(); , , c++ epoll
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static void AcceptCallBack(IAsyncResult ar)
{
Socket socketServer = ar.AsyncState as Socket;
Socket socketClient = socketServer.EndAccept(ar);
string msg = "Hello";
socketClient.Send(System.Text.Encoding.UTF8.GetBytes(msg));
socketClient.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, socketClient);
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static void ReceiveCallBack(IAsyncResult ar)
{
// ar.AsyncState object
Socket clientSocket = ar.AsyncState as Socket;
int count=clientSocket.EndReceive(ar);
string msgReceive=Encoding.UTF8.GetString(dataBuffer, 0, count);
Console.WriteLine(msgReceive);
clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSocket);
}
void StartServerSync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
Socket clientSocket = socketServer.Accept();
string msg = "Hello";
clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(msg));
byte[] databuffer = new byte[1024];
int count = clientSocket.Receive(databuffer);
string megReceive = System.Text.Encoding.UTF8.GetString(databuffer, 0, count);
Console.Write(databuffer);
clientSocket.Close();
socketServer.Close();
}
}
}